[interface] unit advancement statistics

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tadpol
Posts: 38
Joined: March 14th, 2006, 8:08 pm
Location: Oregon USA, where the sky is cloudy all day

[interface] unit advancement statistics

Post by tadpol »

I'd like to see gold gained by level advancement in statistics.

The idea is to reduce the things I have to look at to keep track of who has an economic advantage while watching replays. It might also be a fun figure for campaigns.

I keep track of economics by adding current gold to recruits gold and subtracting units lost gold, and if lv2's die I look up the price of the lv2 and subtract the difference from the lv1 to find out how much of the player's spent gold is still in play. This way doesn't take any note of the value of lv2's at all, which is kinda silly, but otherwise I have to do more look ups. Having Wesnoth do it for me would be nice.


If someone was going to bend over backwards to be nice to me I'd like a gold gained through plague and that total economics number tracked too.
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