[UMC] Blood Bowl

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Danceman
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[UMC] Blood Bowl

Post by Danceman » September 4th, 2011, 5:39 pm

I think this game Blood Bowl could be made with Wesnoth.

http://www.bloodbowl-game.com/

Has it been done?

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shadowm
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Re: Blood Bowl

Post by shadowm » September 4th, 2011, 5:47 pm

You mean someone should infringe copyright law?
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Danceman
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Re: Blood Bowl

Post by Danceman » September 4th, 2011, 6:09 pm

not at all, what i meant was, its a turn based game, wesnoth could use its races and make a sport like game, maybe based on football or even rugby rules, or even australian or Gaelic football rules. It would be great for multiplayers and for tournaments.

***

even a campaign could work, each level would be a new match, to win the final cup.

***

found two open source projects based on this idea:
http://sourceforge.net/projects/bbarena/
http://brawlball.berlios.de/

Wesnoth has the perfect framework

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Last edited by shadowm on September 4th, 2011, 6:22 pm, edited 1 time in total.
Reason: Merged three consecutive posts.

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Drakefriend
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Re: Blood Bowl

Post by Drakefriend » September 4th, 2011, 6:22 pm

I think there was such a scenario for Wesnoth called "Wesball".
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shadowm
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Re: Blood Bowl

Post by shadowm » September 4th, 2011, 6:24 pm

Danceman: Please don’t triple post in such a short amount of time.

Wesbowl is one of the first scripted MP scenarios ever made for Wesnoth and used to be part of mainline — perhaps someone else has ported it to newer versions and may be available as a user made add-on. Bob also made a similar (but not identical) add-on named “Wesball” at one point.
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Danceman
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Re: Blood Bowl

Post by Danceman » September 4th, 2011, 6:35 pm

Ok, sorry, no more double posts.

Sounds interesting. Sadly no one continued with it. Looked for it in the addons and no luck.

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Crendgrim
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Re: Blood Bowl

Post by Crendgrim » September 4th, 2011, 7:05 pm

The last version of Wesball was for BfW 1.6, while I cannot find any trace of Wesbowl on http://addons.wesnoth.org


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Re: Blood Bowl

Post by Gambit » September 4th, 2011, 9:07 pm

Wesbowl was mainline content.

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Crendgrim
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Re: Blood Bowl

Post by Crendgrim » September 5th, 2011, 1:11 pm

But it isn't anymore, so it may have been released as an add-on after being removed from mainline.
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Ceres
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Re: Blood Bowl

Post by Ceres » September 5th, 2011, 3:53 pm

I just uploaded a new version of "Ruis of the Ancients", a map pack containing some BfW 1.0.2 maps, including Wesbowl, to the 1.9 add-on server.

Danceman
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Re: Blood Bowl

Post by Danceman » September 5th, 2011, 6:11 pm

@ceres thx.

wesball is strange, theres no turnover and each team has there own ball. The AI most of the time forgets about the ball.

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Re: Blood Bowl

Post by Ceres » September 5th, 2011, 6:27 pm

Well, the AI actually isn't really able to play it. It's still focusing on trying to kill you (set up an AI vs AI match without turn limit and see what happens...).

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Re: Blood Bowl

Post by DEATH_is_undead » September 5th, 2011, 11:48 pm

Dave (Wesnoth Developer) wrote:Wesbowl was a scenario I made ages ago, when WML was first growing some features to make it reasonably powerful as an example of what could be achieved with WML. It was never designed to be a really balanced fun game. I am surprised it has lasted through any serious releases at all, let alone this long.

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Danceman
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Re: Blood Bowl

Post by Danceman » September 6th, 2011, 9:16 pm

I was testing out wesbowl with another player, and he said he couldn't see his ball. Only I could see both balls LOL sounds strange LOL. But anyway, I think the game has problems, its not bad, was starting to get used to its strange rules. Shame no one picked this up and made it better
Ceres wrote:Well, the AI actually isn't really able to play it. It's still focusing on trying to kill you (set up an AI vs AI match without turn limit and see what happens...).
Sure, it can't even see the ball.

The map needs some things like after a goal, return all players to start formation. And a formation system, like in american football, like playbook start deployment. Maybe the AI, needs some scripting AI smarts, to make it always pick up the ball and try to score and protect the player with ball like it was a campaign boss

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Re: Blood Bowl

Post by Ceres » September 6th, 2011, 9:32 pm

If you mean you tried my add-on Wesbowl for 1.9, both have to have the add-on downloaded, 'cause the ball image is also in there. That's why the other player couldn't see the ball.

I'll see if I can modify the AI enough to play it correctly.

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