progressive "x" and "y"

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Scaeb
Posts: 96
Joined: April 14th, 2011, 3:21 pm

progressive "x" and "y"

Post by Scaeb »

Hi,

I think making AnimationWML's "x" and "y" offset parameters progressive (like e.g. submerge) could make some nice effects (easier). -- now you've got to code potentially many frames for a simple rocking.
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em3
Posts: 342
Joined: April 1st, 2009, 8:59 pm
Location: Poland

Re: progressive "x" and "y"

Post by em3 »

According to the wiki, they are progressive... :hmm:
Although I know next to nothing about animation WML...
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Scaeb
Posts: 96
Joined: April 14th, 2011, 3:21 pm

Re: progressive "x" and "y"

Post by Scaeb »

I checked yesterday, but damn! I looked at the verbose description, which mentions progressivity for submerge or alpha, but not for x and y...

Of course, you're right, in the syntax summary it says <progressive int>.

Sorry!
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