progressive "x" and "y"
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progressive "x" and "y"
Hi,
I think making AnimationWML's "x" and "y" offset parameters progressive (like e.g. submerge) could make some nice effects (easier). -- now you've got to code potentially many frames for a simple rocking.
I think making AnimationWML's "x" and "y" offset parameters progressive (like e.g. submerge) could make some nice effects (easier). -- now you've got to code potentially many frames for a simple rocking.
Re: progressive "x" and "y"
According to the wiki, they are progressive...
Although I know next to nothing about animation WML...
Although I know next to nothing about animation WML...
ride on shooting star
Re: progressive "x" and "y"
I checked yesterday, but damn! I looked at the verbose description, which mentions progressivity for submerge or alpha, but not for x and y...
Of course, you're right, in the syntax summary it says <progressive int>.
Sorry!
Of course, you're right, in the syntax summary it says <progressive int>.
Sorry!