Scenario X of Y
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- sacred_chao
- Posts: 32
- Joined: December 15th, 2007, 11:53 pm
Scenario X of Y
I just played through "The South Guard". While a great campaign, it did have kind of an "Ah, this must be the end... no, this must be the end! No..." thing going on. And I kept pacing my troop attrition accordingly and getting whomped.
That got me thinking: it'd be nice if each scenario Wesnoth just had a little "Scenario X of Y" written somewhere to help with pacing your gold/unit advancement/sacrifice-vs-save strategy.
Thanks.
That got me thinking: it'd be nice if each scenario Wesnoth just had a little "Scenario X of Y" written somewhere to help with pacing your gold/unit advancement/sacrifice-vs-save strategy.
Thanks.
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Re: Scenario X of Y
As a workaround, you can check the walkthroughs. The table of contents of each walkthrough functions as a list of scenarios.
Re: Scenario X of Y
This would be up to individual campaigns because of the ability to branch.
Re: Scenario X of Y
Yeah. The South Guard, has a discrepency in how long it is based on which branch you go by.
I've usually had little problem telling whether or not I'm in a final scenario. As a general rule, for those you could not obviously tell you were in the last scenario for, there's rarely any need to "up the ante" or "play like there's no tomorrow." Then again sometimes that's because the campaign is so hard you have to give it your all in every scenario. Some campaigns will mess with your head that way, leaving you asking at the end of each scenario, "Is THIS all you've got?!!"
I've usually had little problem telling whether or not I'm in a final scenario. As a general rule, for those you could not obviously tell you were in the last scenario for, there's rarely any need to "up the ante" or "play like there's no tomorrow." Then again sometimes that's because the campaign is so hard you have to give it your all in every scenario. Some campaigns will mess with your head that way, leaving you asking at the end of each scenario, "Is THIS all you've got?!!"
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- sacred_chao
- Posts: 32
- Joined: December 15th, 2007, 11:53 pm
Re: Scenario X of Y
Bugger, good point.Gambit wrote:This would be up to individual campaigns because of the ability to branch.
Is there a middle ground - eg. make it a flag that's on by default but easy to turn off?
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Re: Scenario X of Y
I was thinking that the designers of each campaign that liked this idea would have to put that in each scenario. I don't see any other way.
Besides the aforementioned branching issue, there are other problems. The next one is that a single scenario has no idea about the ones before or after it. It knows absolutely nothing about them other than which one comes next when the player wins.
Besides the aforementioned branching issue, there are other problems. The next one is that a single scenario has no idea about the ones before or after it. It knows absolutely nothing about them other than which one comes next when the player wins.
- beetlenaut
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Re: Scenario X of Y
I like it. All you really need is the number of the current scenario. The campaign menu tells you how many there will be, and mentions the branches. The campaign designers could do it, but we should have a convention. I suggest a colon: "2:Blackwater Port". Actually, we already have a convention for the file names, so the game could add the number based on the file name (as long as that started with a digit).
Campaigns: Dead Water,
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Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
- homunculus
- Posts: 537
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Re: Scenario X of Y
01->02a->03a->04
and
01->02b->04
would the scenario number of scenario 04 be 4 in both branches?
and
01->02b->04
would the scenario number of scenario 04 be 4 in both branches?
Re: Scenario X of Y
Sure. They just skipped three. They're still X scenarios from the end.