Friendly units walking over each other?
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Friendly units walking over each other?
Hi,
I have noticed that you can walk over friendly units in order to get to a new place. For example, if you surround one of you units with your own troops, you can just move over them with that unit.
I am not saying it should be changed, but I would preffer if it would since it is not logical to walk over an allready ocupied spot.
Thank you.
I have noticed that you can walk over friendly units in order to get to a new place. For example, if you surround one of you units with your own troops, you can just move over them with that unit.
I am not saying it should be changed, but I would preffer if it would since it is not logical to walk over an allready ocupied spot.
Thank you.
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Re: Friendly units walking over each other?
That certainly would make maneuvering a pain.
- Speedbrain
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Re: Friendly units walking over each other?
Remember, hexes can be miles across, so the units are not literally stepping on each other. But more importantly, this would change the gameplay a lot. It would make retreating units more difficult and may cause big problems near chokepoints.
You might be able to do this in WML already, but I can almost guarantee they will not consider this for mainline due to the changes in gameplay. Unless someone (hint, hint) does some scenarios or campaigns this way that get obscenely popular.
You might be able to do this in WML already, but I can almost guarantee they will not consider this for mainline due to the changes in gameplay. Unless someone (hint, hint) does some scenarios or campaigns this way that get obscenely popular.
- artisticdude
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Re: Friendly units walking over each other?
Actually it is logical in most cases, as the occupying unit could move aside to allow the other unit to pass. And besides, something like that would slow down gameplay (like Speedbrain said) for no purpose (and the realism argument isn't going to take hold here, I should warn you ).
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- Captain_Wrathbow
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Re: Friendly units walking over each other?
That sums it up pretty well.Ken_Oh wrote:HAPMA
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What Ken_Oh said.
Re: Friendly units walking over each other?
I think that some tile-based games slightly slide the unit letting pass its friend.
To pick an old example : Battle Chess http://www.youtube.com/watch?v=qKcZwPb7C3k (at 2:10 so see such moves).
That would probably solve the 'unrealistic' feeling. However, that looks like some work to code, especially to make it nice in all cases. For example, engine need to decide the best direction according to the traversal. And can we slide into impassable walls? Also do it for flying unit? And for tower-like units ? Petrified units ?
Also, I have no idea how it will look with Wesnoth style. There is good chance that it looks silly, which not really motivates to write a prototype.
To pick an old example : Battle Chess http://www.youtube.com/watch?v=qKcZwPb7C3k (at 2:10 so see such moves).
That would probably solve the 'unrealistic' feeling. However, that looks like some work to code, especially to make it nice in all cases. For example, engine need to decide the best direction according to the traversal. And can we slide into impassable walls? Also do it for flying unit? And for tower-like units ? Petrified units ?
Also, I have no idea how it will look with Wesnoth style. There is good chance that it looks silly, which not really motivates to write a prototype.
Re: Friendly units walking over each other?
There could be an own animation type for this, with "slide a bit to side" being the default.Alink wrote:I think that some tile-based games slightly slide the unit letting pass its friend.
To pick an old example : Battle Chess http://www.youtube.com/watch?v=qKcZwPb7C3k (at 2:10 so see such moves).
That would probably solve the 'unrealistic' feeling. However, that looks like some work to code, especially to make it nice in all cases. For example, engine need to decide the best direction according to the traversal. And can we slide into impassable walls? Also do it for flying unit? And for tower-like units ? Petrified units ?
Also, I have no idea how it will look with Wesnoth style. There is good chance that it looks silly, which not really motivates to write a prototype.
Re: Friendly units walking over each other?
*Disclaimer: I am not ignoring what previous people have said in the thread--in fact I more or less agree with their assertions thus far--I am simply not addressing what others have said because I am approaching it from a different angle.TheSilentOne wrote:Hi,
I have noticed that you can walk over friendly units in order to get to a new place. For example, if you surround one of you units with your own troops, you can just move over them with that unit.
I am not saying it should be changed, but I would preffer if it would since it is not logical to walk over an allready ocupied spot.
Thank you.
Okay! Have you ever played Fire Emblem? What about Shining Force? Or perhaps anything from the Final Fantasy Tactics series, or the Ogre Battle series from which it spun off from? What about the Civilization series? Now Wesnoth is none of these, but at the same time Wesnoth has a thing or two in common with all of these. And one thing all of these games have in common is friendly units do not obstruct one-another's paths. Now units cannot stack in most of these games, meaning the destination has to be an unoccupied location, but the path need not be. And this has been done in games where one square has a specific spatial description as well as games where the size of a hex is indeterminate.
I get the feeling that perhaps you are somewhat used to how things are done in RTS's. There's reasons things are done that way in those games, and it's more an anti-stacking measure than anything else.
Last edited by Zachron on June 22nd, 2010, 3:47 am, edited 1 time in total.
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Re: Friendly units walking over each other?
Honestly I'm just glad units move their feet when they walk now. Although, gliding along had a certain unreal charm to it as well...
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
- Captain_Wrathbow
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Re: Friendly units walking over each other?
They do?boru wrote:Honestly I'm just glad units move their feet when they walk now.
Re: Friendly units walking over each other?
They don't.Captain_Wrathbow wrote:They do?boru wrote:Honestly I'm just glad units move their feet when they walk now.
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Re: Friendly units walking over each other?
They're begining to get animations for movement (see Sleepwalker's Saurian project). One day every unit will have all needed attack animations (including directionals, defense, etc.), standing (a bob or similar), idle and movement. But with over 200 units (quote from the Description page) it's going to take a long while before all units have all these.
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Re: Friendly units walking over each other?
I'm glad units talk to me when I stare at the screen now. Although, some times they tell me to do bad things...boru wrote:Honestly I'm just glad units move their feet when they walk now. Although, gliding along had a certain unreal charm to it as well...
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Re: Friendly units walking over each other?
ROFL
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.