[interface] Cancelling order of unit if ennemi appears

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Paul Kauphart
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Location: Toulouse

[interface] Cancelling order of unit if ennemi appears

Post by Paul Kauphart »

Hi everybody,

The cause of my suggestion comes from the fact that, movement orders you give to units are carried out even if the unit is attacked/intercepted during the turn, resulting of silly and uncontrolable behavior like going around the ennemi zoc, ending in a low defence terrain or not finishing an ennemi unit (or any other actions that will make you lose a turn or worse, a unit).

So could it be possible to automatically cancel orders of a unit (or give a warning and press t to continue) if, an ennemi unit come into it's zoc or an ennemi unit appears in it's field of vision.


Hope i'm making myself clear enough


Cheers
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Ken_Oh
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Re: Cancelling order of unit if ennemi appears

Post by Ken_Oh »

Yeah, I've always been a little less than satisfied with this aspect of the game, but I can't remember this ever being discussed on here.

I guess what you're suggesting, a "An enemy unit has moved into this unit's path. Press T if you would like it to continue" message sounds like a reasonable solution to me.
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ancestral
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Re: Cancelling order of unit if ennemi appears

Post by ancestral »

Why not just break the goto immediately if an enemy is in the way and let the player decide what to do?

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TheSilentOne
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Re: Cancelling order of unit if ennemi appears

Post by TheSilentOne »

I do not agree with this change. You can avoid messy situations if you know how to move your units(ex. moving step by step).
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Speedbrain
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Re: Cancelling order of unit if ennemi appears

Post by Speedbrain »

But sometimes moving your units one hex at a time can get really tedious. Especially with a large army with a lot of ground to cover.

I like this idea. It is similar to what happens when you discover friendly or enemy units. The game notifies and asks you to press a key to continue.
Paul Kauphart
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Re: Cancelling order of unit if ennemi appears

Post by Paul Kauphart »

I think a t like message would effectively be the best solution, one when an allied or enemy unit come into your line of sight when it's not your turn, and one if a enemy unit come into contact with your unit. It would save from having to reload the game using the "Cancel Orders" option.
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Captain_Wrathbow
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Re: Cancelling order of unit if ennemi appears

Post by Captain_Wrathbow »

Not that it matters, but I'm in favor of this. :)
YbeRn00b
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Re: Cancelling order of unit if ennemi appears

Post by YbeRn00b »

I like this idea, with or without the 'press t' part.
Paul Kauphart
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Re: Cancelling order of unit if ennemi appears

Post by Paul Kauphart »

Hi everybody, not much to add, I'm just wondering if this idea has made its way to the devellopement team.
Insinuator
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Re: Cancelling order of unit if ennemi appears

Post by Insinuator »

This is an old thread, but I like the idea too.
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Gambit
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Re: Cancelling order of unit if ennemi appears

Post by Gambit »

Forum threads tend to get forgotten. If an idea is good (and it would appear that this thread is full of nothing but agreement) you should file a real feature request at https://gna.org/bugs/index.php?group=wesnoth
Paul Kauphart
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Location: Toulouse

Re: [interface] Cancelling order of unit if ennemi appears

Post by Paul Kauphart »

ok, i'll do that
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