[mainline] Wolf Unit Advancements

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderator: Forum Moderators

Forum rules
Before posting a new idea, you must read the following:
User avatar
Lord-Knightmare
Discord Moderator
Posts: 2364
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
Contact:

[mainline] Wolf Unit Advancements

Post by Lord-Knightmare »

Hello everybody,

I was wondering If there is going to be an advancement to the Wolf unit line.
I noticed that 1.8 had dire-wolf and great-wolf graphics in the core image folder and wondered if these units would be used mainline in 1.9. :hmm:
If they are, then I had already created the unit files. :D

The wolf's advancement line:
Wolf ---> Great Wolf ---> Dire Wolf

Great Wolf stats same as Goblin Knight's. (alignment is changed to neutral)
Dire Wolf stats same as Direwolf Rider's. (alignment is changed to neutral)

So what do you think of the idea?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
monochromatic
Posts: 1549
Joined: June 18th, 2009, 1:45 am

Re: Wolf Unit Advancements

Post by monochromatic »

IMO, if there were advancements for the wolf, I think it would be better to cap it at lvl 2. Just an opinion. Aren't direwolves supposed to be not common? Or am I wrong?
User avatar
Ken_Oh
Moderator Emeritus
Posts: 2178
Joined: February 6th, 2006, 4:03 am
Location: Baltimore, Maryland, USA

Re: Wolf Unit Advancements

Post by Ken_Oh »

Dire Wolves are, in fact, extinct, so they're not common at all. ;)

But, yeah, the art is there. I would think a simple level 2 advancement would work best, if they aren't just separate units.
monochromatic
Posts: 1549
Joined: June 18th, 2009, 1:45 am

Re: Wolf Unit Advancements

Post by monochromatic »

Yeah, I meant in the fantasy world anyway...
User avatar
governor
Posts: 267
Joined: December 8th, 2006, 12:32 am

Re: Wolf Unit Advancements

Post by governor »

Haven't played it in a while but Extended Era has a wolf line with advancements, or was it Era of Myths? Anyway, idea already implemented.
User avatar
boru
Posts: 788
Joined: November 19th, 2009, 11:02 pm

Re: Wolf Unit Advancements

Post by boru »

Lord-Knightmare wrote:Hello everybody,

Great Wolf stats same as Goblin Knight's. (alignment is changed to neutral)
Dire Wolf stats same as Direwolf Rider's. (alignment is changed to neutral)

So what do you think of the idea?
Interesting. Would the Dire Wolf still have poison? If so, what is the rationale?
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
User avatar
Iris
Site Administrator
Posts: 6798
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Wolf Unit Advancements

Post by Iris »

Lord-Knightmare wrote:I was wondering If there is going to be an advancement to the Wolf unit line.
Yes.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Wolf Unit Advancements

Post by Jetrel »

I have the art (almost) done, but I was waiting till post-1.8 to do it, since the game content was frozen prior to the release. Now is as good a time as any.

Understandably, the direwolf won't have poison.


I'll be including a variant of the L2 which has a ruddy color - campaign designers may wish to use these as "acquirable mounts", and that would be the appropriate one for the pillager. For obvious reasons, it won't have different stats than the regular L2.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
Lord-Knightmare
Discord Moderator
Posts: 2364
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
Contact:

Re: Wolf Unit Advancements

Post by Lord-Knightmare »

Here are the unit files.
Dire_Wolf.cfg
(4.47 KiB) Downloaded 270 times
Great_Wolf.cfg
(2.35 KiB) Downloaded 263 times
They are completely balanced, I think.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
User avatar
pauxlo
Posts: 1047
Joined: September 19th, 2006, 8:54 pm

Re: Wolf Unit Advancements

Post by pauxlo »

Lord-Knightmare wrote:They are completely balanced, I think.
Balancing is always depending on the other units in the same faction and the units in the factions against which your factions plays. So, for a single unit there is no concept of "completely balanced".

(You could say: they would serve as a drop-in replacement for the wolf-riding units in the Northerners faction in Default Era without changing balance, if they have the same stats.)
User avatar
Hulavuta
Posts: 1668
Joined: October 11th, 2008, 8:17 pm
Location: United States

Re: Wolf Unit Advancements

Post by Hulavuta »

elvish_sovereign wrote:IMO, if there were advancements for the wolf, I think it would be better to cap it at lvl 2. Just an opinion. Aren't direwolves supposed to be not common? Or am I wrong?
Sure, they may be uncommon, but you can recruit a bunch of Goblin Wolf Riders and level them to level 3, and you have a bunch. Same with some other races, for example, Liches (maybe just Ancient Liches) are legendary too, and they're popping up left and right.

I'm totally for this idea of leveled Wolves.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
joshudson
Posts: 501
Joined: January 17th, 2006, 8:04 pm
Contact:

Re: Wolf Unit Advancements

Post by joshudson »

Hulavuta wrote:Same with some other races, for example, Liches (maybe just Ancient Liches) are legendary too, and they're popping up left and right.
Comes from Demilich from mainline.
CHKDSK has repaired bad sectors in CHKDSK.EXE
User avatar
Hulavuta
Posts: 1668
Joined: October 11th, 2008, 8:17 pm
Location: United States

Re: Wolf Unit Advancements

Post by Hulavuta »

There is no Demilich in Mainline...

My Point is that the Ancient Liches and Liches are supposed to be rare and take up a lot of energy to make, but anyone can get a Lich playing as Undead, and tons of campaigns have tons of Ancient Liches as villains. So it's a less big of a deal with Dire Wolves.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Wolf Unit Advancements

Post by artisticdude »

joshudson wrote:Comes from Demilich from mainline.
Hulavuta wrote:There is no Demilich in Mainline...
IIRC, there was a unit with that name in one of the earlier releases, but I honestly can't remember.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
Hulavuta
Posts: 1668
Joined: October 11th, 2008, 8:17 pm
Location: United States

Re: Wolf Unit Advancements

Post by Hulavuta »

It's a unit from The Dark Hordes, the best IMO Undead campaign ever.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
Locked