Bats: Flying Wonders?
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Bats: Flying Wonders?
Araja wrote:Also dwarf-corpses get 70% on mountains, I was playing a knalgans and lost one of my ulferserkers to a WC, and rooting that zombie dwarf off my mountain was amazing difficult
I decided to test this out on Wesnoth 1.6. I killed a drake fighter, clasher, and burner with soulesses. All drake undead had 0% fire resistance. I also killed a dwarven fighter and ulfserker, and they had 60% defense on mountains, just like normal walking corpses. Seems like walking corpses only differ by movement points and sprites.Caphriel wrote:And drake zombies get 50% fire resistance... That's an unpleasant surprise for someone planning to burn one
Are you guys using 1.7?
Re: Bats: Flying Wonders?
defense and resistances (besides arcane) aren't changed. the unit description only shows the stats of the standard WC. but if you move your mouse over units hps you should see the real resistances...jmegner wrote:I decided to test this out on Wesnoth 1.6. I killed a drake fighter, clasher, and burner with soulesses. All drake undead had 0% fire resistance. I also killed a dwarven fighter and ulfserker, and they had 60% defense on mountains, just like normal walking corpses. Seems like walking corpses only differ by movement points and sprites.
Re: Bats: Flying Wonders?
I feel betrayed by the unit description. Could this be considered a bug?Max2008 wrote:defense and resistances (besides arcane) aren't changed. the unit description only shows the stats of the standard WC. but if you move your mouse over units hps you should see the real resistances...jmegner wrote:I decided to test this out on Wesnoth 1.6. I killed a drake fighter, clasher, and burner with soulesses. All drake undead had 0% fire resistance. I also killed a dwarven fighter and ulfserker, and they had 60% defense on mountains, just like normal walking corpses. Seems like walking corpses only differ by movement points and sprites.
- thespaceinvader
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Re: Bats: Flying Wonders?
No. It's more of an easter egg. It's an intended feature, it's just a simple matter that the unit descriptions don't currently cater for WC unit variants. And making them do so would make the unit descriptions ridiculously long.
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Re: Bats: Flying Wonders?
The developers intended for unit descriptions to be inaccurate? I can understand that if the decision was, "we will have the unit descriptions be inaccurate because the work required to make them accurate is not worth it". If so, I might make a patch.thespaceinvader wrote:No. It's more of an easter egg. It's an intended feature, it's just a simple matter that the unit descriptions don't currently cater for WC unit variants. And making them do so would make the unit descriptions ridiculously long.
I don't understand how having unit descriptions accurately state the WC variants' defenses and resistances would make unit descriptions ridiculously long. Are you talking about having a separate background text ("Spearmen are known for their...") for each WC variant would make unit descriptions long? Are you talking about the WC's description listing multiple sets of resistances and defenses?
Re: Bats: Flying Wonders?
Yes, a good pointsRigor wrote:
Bats are insectivores and they play a vital ecological role by pollinating flowers, and some plants even rely completely on bats to distribute their seeds.
The soil where bats fly over to hunt the insects gets rich in nutrients for fungi, as bat droppings increase because of frequent usage of their caves.
After some time of growth, the fungi from wesnoth start to develop defense mechanisms so that they are not being eaten by insects.
As they further expand, spores are being thrown high in the air, containing a dangerous biological agent and when the bats inhale the nocif smoke they get dizzy from it, resulting in a longer time to fly over the zone.
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- Pentarctagon
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Re: Bats: Flying Wonders?
it actually makes sense, and i can't think of another realistic reason why it would be that way (not including balance as a reason of course). it kinda reminds me of the thread about why ghosts get worse mp over water.
99 little bugs in the code, 99 little bugs
take one down, patch it around
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take one down, patch it around
-2,147,483,648 little bugs in the code
- Aethaeryn
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Re: Bats: Flying Wonders?
They kind of hover over there close to the ground instead of flying. They're lucky they can go over water at all.Pentarctagon wrote:it actually makes sense, and i can't think of another realistic reason why it would be that way (not including balance as a reason of course). it kinda reminds me of the thread about why ghosts get worse mp over water.
EDIT: I like the bat mushroom excuse, by the way. What about other fliers though? It's unfortunate that mushroom grove is so linked to cave because mushrooms outside of cave make less since.
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Re: Bats: Flying Wonders?
Current descriptions are for unit types and thus accurate. It might be nice if when you press d on a specific unit for example you'd get a description for that single unit with its traits and other modifications instead though.jmegner wrote: The developers intended for unit descriptions to be inaccurate? I can understand that if the decision was, "we will have the unit descriptions be inaccurate because the work required to make them accurate is not worth it". If so, I might make a patch.
Since they have different sets of resistances and defenses that would be needed.jmegner wrote:Are you talking about the WC's description listing multiple sets of resistances and defenses?
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Re: Bats: Flying Wonders?
That might be more confusing, actually. Then everyone would expect a unit that's 9-2 strong to always be 10-2 and wonder why most are weak...Soliton wrote:Current descriptions are for unit types and thus accurate. It might be nice if when you press d on a specific unit for example you'd get a description for that single unit with its traits and other modifications instead though.jmegner wrote:The developers intended for unit descriptions to be inaccurate? I can understand that if the decision was, "we will have the unit descriptions be inaccurate because the work required to make them accurate is not worth it". If so, I might make a patch.
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Re: Bats: Flying Wonders?
So, have both: "unit type" and "this unit" statistics. Can be in two columns.Aethaeryn wrote:That might be more confusing, actually. Then everyone would expect a unit that's 9-2 strong to always be 10-2 and wonder why most are weak...Soliton wrote:Current descriptions are for unit types and thus accurate. It might be nice if when you press d on a specific unit for example you'd get a description for that single unit with its traits and other modifications instead though.
This would work for variations (Walking corpse), traits (strong, intelligent, ...), and also objects which change something (like the scepter of fire in HttT, or a holy water in several campaigns). (Also this should show a special portrait/sprite, if this unit has another one than the unit type.)
But now we should be in the ideas forum
Re: Bats: Flying Wonders?
You're right, a more accurate description is that players are given the unit description for the wrong unit.Soliton wrote:Current descriptions are for unit types and thus accurate. It might be nice if when you press d on a specific unit for example you'd get a description for that single unit with its traits and other modifications instead though.jmegner wrote: The developers intended for unit descriptions to be inaccurate? I can understand that if the decision was, "we will have the unit descriptions be inaccurate because the work required to make them accurate is not worth it". If so, I might make a patch.
Since they have different sets of resistances and defenses that would be needed.jmegner wrote:Are you talking about the WC's description listing multiple sets of resistances and defenses?
Also, I was not imagining that the standard WC's unit description would have any more info than it already has. I was just hoping that pressing 'd' for a WC variant would show a unit description that actually described that unit.
Re: Bats: Flying Wonders?
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Re: Bats: Flying Wonders?
I would like to see this implemented. Please, make that patch you were talking about!jmegner wrote:Also, I was not imagining that the standard WC's unit description would have any more info than it already has. I was just hoping that pressing 'd' for a WC variant would show a unit description that actually described that unit.
The "two columns" thing for this unit/unit type wouldn't work too well with the current gui... perhaps just a small info screen? Like a message. Without the huge list of all possible units on the side.
- krotop
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Re: Bats: Flying Wonders?
Fir what it's worth, I would also love to have the variations of the unit reachable through the description menu.
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