Flags for Castle Ownership

Brainstorm ideas of possible additions to the game. Read this before posting!

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Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
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Re: Flags for Castle Ownership

Post by Gambit »

ANL and GEB for starters.
Fosprey
Posts: 254
Joined: January 25th, 2008, 8:13 am

Re: Flags for Castle Ownership

Post by Fosprey »

Gambit wrote:ANL and GEB for starters.
I spended like 2 hours to do the wml code of that myself :( maybe i should look more into your WML code.
Tet
Posts: 391
Joined: February 18th, 2009, 5:11 am

Re: Flags for Castle Ownership

Post by Tet »

There is one addition to castle flags!

Own castle movement 1
Enemy castle movement 3

Would be my idea to simulate castle walls for enemies.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
Velensk
Multiplayer Contributor
Posts: 4002
Joined: January 24th, 2007, 12:56 am

Re: Flags for Castle Ownership

Post by Velensk »

See the FPI on castles. This is not an idea to change gameplay (why we don't want this explained in FPI). It was just an idea to be a cool visual.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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