Flags for Castle Ownership
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Re: Flags for Castle Ownership
ANL and GEB for starters.
Re: Flags for Castle Ownership
I spended like 2 hours to do the wml code of that myself maybe i should look more into your WML code.Gambit wrote:ANL and GEB for starters.
Re: Flags for Castle Ownership
There is one addition to castle flags!
Own castle movement 1
Enemy castle movement 3
Would be my idea to simulate castle walls for enemies.
Own castle movement 1
Enemy castle movement 3
Would be my idea to simulate castle walls for enemies.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
Re: Flags for Castle Ownership
See the FPI on castles. This is not an idea to change gameplay (why we don't want this explained in FPI). It was just an idea to be a cool visual.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."