New Level 0 Unit: Light Cavalrymen
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
Re: New Level 0 Unit: Light Cavalrymen
Thank you
I just call it Longbow's era but I don't know how to distribute it yet
I just call it Longbow's era but I don't know how to distribute it yet
Re: New Level 0 Unit: Light Cavalrymen
I like the idea of a level 0 mounted unit, but I'm not sure about making it a charging unit. It's enough of a gamble using level 1 horsemen, and it seems like it would be very difficult to use level 0 charging units without them all ending up dead. And cannon-fodder doesn't really fit into a loyalist faction (unlike orcs and undead).
I'd look at making a level 0 variation of the Cavalryman instead. That would have a nice niche as a cheap village grabber. Bear in mind, however, that including a level 0 mounted unit would have major implications for balancing wherever it was used.
I'd look at making a level 0 variation of the Cavalryman instead. That would have a nice niche as a cheap village grabber. Bear in mind, however, that including a level 0 mounted unit would have major implications for balancing wherever it was used.
-
- Posts: 267
- Joined: July 18th, 2006, 11:52 am
Re: New Level 0 Unit: Light Cavalrymen
Why not give this unit a spear (which may either be thrown or used in close combat) instead of a lance or an expensive sword?
The attacks could be:
5-2 melee pierce
5-1 ranged pierce
The attacks could be:
5-2 melee pierce
5-1 ranged pierce
The Clan Antagonist.
"Larry the Cow was a bit frustrated at the current state of Linux distributions (...) until he tried Gentoo Linux" - Free Software for free people.
"Larry the Cow was a bit frustrated at the current state of Linux distributions (...) until he tried Gentoo Linux" - Free Software for free people.
Re: New Level 0 Unit: Light Cavalrymen
That the Squire is dieing quickly is a big Problem I already faced, playing around with it.... I also wanted to make a cavalryman L0 too, but didn't found the time yet - He would be a good and cheap village grabber. That's rightChris NS wrote:I like the idea of a level 0 mounted unit, but I'm not sure about making it a charging unit. It's enough of a gamble using level 1 horsemen, and it seems like it would be very difficult to use level 0 charging units without them all ending up dead. And cannon-fodder doesn't really fit into a loyalist faction (unlike orcs and undead).
I'd look at making a level 0 variation of the Cavalryman instead. That would have a nice niche as a cheap village grabber. Bear in mind, however, that including a level 0 mounted unit would have major implications for balancing wherever it was used.
The Balancing isn't such a big Problem, 'cause I don't think it will be added to the mainline somehow... Just in a UMC Era or Campaign ... and there it could fit in well, when you think of a civil rebellation or whatever - it doesn't have to be that strong, like the peasants....
Re: New Level 0 Unit: Light Cavalrymen
5 or 6-2 would probably be good, more power-per-strike than the peasant but less attacks.
Trouble with ranged attack is you violate RIPLIB i think as the Horseman has no ranged.
Trouble with ranged attack is you violate RIPLIB i think as the Horseman has no ranged.
- chaoticwanderer
- Posts: 109
- Joined: August 25th, 2008, 9:41 pm
Re: New Level 0 Unit: Light Cavalrymen
It's an interesting idea but keep in mind, as someone mentioned, adding a new unit would have lots a of balancing issues. As of now, one of the flaws of the loyalists is having no cheap scouting units; the light cavalry fixes that problem, and makes the Loyalists imbalanced; all the other factions would need some new edge, or the Loyalists would have to be toned down in another area.
The RNG helps those who help themselves.
Re: New Level 0 Unit: Light Cavalrymen
thats not really a problem chaoticwanderer, since this will not be put in mainline but rather user made campaigns and such.
- chaoticwanderer
- Posts: 109
- Joined: August 25th, 2008, 9:41 pm
Re: New Level 0 Unit: Light Cavalrymen
Okay then, that's not a problem. I like the idea.
The RNG helps those who help themselves.