attack types and ranges

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderator: Forum Moderators

Forum rules
Before posting a new idea, you must read the following:
User avatar
Iris
Site Administrator
Posts: 6798
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: attack types and ranges

Post by Iris »

Enough has been said about bringing these ideas to mainline already.

Soft-lock. This thread should either focus on bringing these ideas to user-made add-ons (which CABD and HABD*) or get locked IMHO.

* CABD: Can Already Be Done; HABD: Has Already Be Done
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
User avatar
idanwin
Posts: 60
Joined: May 24th, 2007, 7:32 pm
Location: Charon
Contact:

Re: attack types and ranges

Post by idanwin »

And trying to get some of them in Mainline.
And in UMC and UMM.
And I'm not sure 'Longrange' is easy to implement. (I wouldn't know how to, but then, there's very few I know)
Maybe someone could tell me how?
~Idanwin
Life is short, I can make it even shorter...
Gallery ~ Contrib:Idanwin (21)
User avatar
pauxlo
Posts: 1047
Joined: September 19th, 2006, 8:54 pm

Re: attack types and ranges

Post by pauxlo »

idanwin wrote:
And trying to get some of them in Mainline.
And in UMC and UMM.
And I'm not sure 'Longrange' is easy to implement. (I wouldn't know how to, but then, there's very few I know)
Maybe someone could tell me how?
The easy way: make two attacks, one in "longrange", one in the usual "ranged". So you could attack in longrange (without retaliation), and retaliate when someone atacks you with ranged.
AI
Developer
Posts: 2396
Joined: January 31st, 2008, 8:38 pm

Re: attack types and ranges

Post by AI »

You could also throw in an attack_weight=0 to make attacking at "normal range" impossible.
Velensk
Multiplayer Contributor
Posts: 4002
Joined: January 24th, 2007, 12:56 am

Re: attack types and ranges

Post by Velensk »

That would only only apply to AI

EDIT: the above infromation is incorrect.
Last edited by Velensk on May 2nd, 2008, 5:22 pm, edited 1 time in total.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: attack types and ranges

Post by zookeeper »

Velensk wrote:That would only apply to the AI
Wrong.
AI
Developer
Posts: 2396
Joined: January 31st, 2008, 8:38 pm

Re: attack types and ranges

Post by AI »

It is exactly how the defend_only special works.
User avatar
Lizard
Posts: 355
Joined: January 19th, 2008, 8:20 am
Location: Hiding in a swamp (gtm +1; DST)

Re: attack types and ranges

Post by Lizard »

idanwin wrote:
And trying to get some of them in Mainline.
And in UMC and UMM.
And I'm not sure 'Longrange' is easy to implement. (I wouldn't know how to, but then, there's very few I know)
Maybe someone could tell me how?
Have a look at "Tempels of the Naga" there is a Item which gives you a attack with range=norelation. Or you could use s.th. like the NOCOUNTERATTACK from the Era of Magic, which will allow you to use this attack for defense.
~ I'll heal you by 4 hp if you post next to me ~
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
Post Reply