BfW vs mobile devices
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BfW vs mobile devices
Are you going to make BfW available on mobile devices (Symbian, WM or J2ME)?
I have discovered BfW few days ago, I played it few times and I really like it. But I really would like to have it on my mobile
I know, it's written in c++, but maybe it wolud have sense to rewrite it in j2me? I think there is more people like me that would like to play it on mobile. I am actually an Java programist, and with some help of you - I think that maybe i could try to rewrite many parts in java, but some good documention would be needed then(some roadmap, tasks etc.). So.. maybe there is sense to make a mobile version of this really nice game?

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- Viliam
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That would be like... 1 year of full-time work for 10-20 people who are C++ and Java experts. I doubt you would find such volunteers. Even if you find a person who is total Wesnoth fanatic, with C++ skills he would probably prefer to contribute to original Wesnoth.bkaczorek wrote:I know, it's written in c++, but maybe it wolud have sense to rewrite it in j2me?
- irrevenant
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Hmm, judging by that screenshot, Wesnoth would do better to make the minimap whole-screen and togglable. I can't see it being spectacularly useful at that size and it's taking up prime screen real estate.Syntax_Error wrote:hmm? with some slight modifications, tinygui runs pretty well on 3310, at least.
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