Tweak victory/defeat conditions display format?
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- irrevenant
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Tweak victory/defeat conditions display format?
Currently the victory defeat conditions say (for example):
Might this be better displayed as:
?
Code: Select all
VICTORY:
Defeat one enemy leader and resist the other until time expires
Defeat both enemy leaders (Bonus)
DEFEAT:
Death of Konrad
Turns run out
Code: Select all
VICTORY:
Defeat one enemy leader and resist the other until time expires
BONUS:
Defeat both enemy leaders before time expires
DEFEAT:
Death of Konrad
Turns run out
Last edited by irrevenant on December 21st, 2007, 8:30 am, edited 1 time in total.
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Makes with the sense to me.
Let us all measure in milliyards, that way we can all get along.
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Excellent, i agree. it has more sense.
Take a look in the things that i did: 6p - Secret Valley , MAP for SX
maybe you could give the bonus a bonus.
[/quote]
Code: Select all
VICTORY:
Defeat one enemy leader and resist the other until time expires
BONUS: (100 gold)
Defeat both enemy leaders before time expires
DEFEAT:
Death of Konrad
Turns run out
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Honestly, I don't get that confused. Maybe that's just me. And I don't know that it's the best idea to say straight out what the bonus for a bonus objective is...because sometimes, it can't be stated (Bay of Pearls), or just should remain a surprise.
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- irrevenant
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It's just a reorganisation of the currently displayed information. Any 'surprise' objectives that aren't currently displayed still won't be.CarpeGuitarrem wrote:Honestly, I don't get that confused. Maybe that's just me. And I don't know that it's the best idea to say straight out what the bonus for a bonus objective is...because sometimes, it can't be stated (Bay of Pearls), or just should remain a surprise.
The current way isn't necessarily hugely confusing, this is just a bit neater and more accessible, IMO.
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No, I meant that the rewards should be kept a secret.irrevenant wrote:It's just a reorganisation of the currently displayed information. Any 'surprise' objectives that aren't currently displayed still won't be.CarpeGuitarrem wrote:Honestly, I don't get that confused. Maybe that's just me. And I don't know that it's the best idea to say straight out what the bonus for a bonus objective is...because sometimes, it can't be stated (Bay of Pearls), or just should remain a surprise.
The current way isn't necessarily hugely confusing, this is just a bit neater and more accessible, IMO.
Glory in Blood...Needs Programming Help!
If you have time, check out my ongoing serial story...
The Hidden: Secrets of the Future's Past
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