Tunneling through caves
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- Posts: 399
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Tunneling through caves
I've always wanted a unit that could move through cave walls, but have never been able to find one that could realistically. Well, in EE, there are ants...couldn't they tunnel through the cave walls? Sure it would take a lot of movement, like they might be able to move through one cave wall hex a turn.
Another idea which is much more complicated (in my mind anyway), would be to create a dwarfish miner or something that could destroy cave walls, but of course this is extremely unrealistic as that would throw off the faction balance, and dwarfs are already about the most powerful. AND you'd have to make a terrain destroying unit. Anyway, just some ideas, hope this doesn't get locked before I can respond like my last idea.
Another idea which is much more complicated (in my mind anyway), would be to create a dwarfish miner or something that could destroy cave walls, but of course this is extremely unrealistic as that would throw off the faction balance, and dwarfs are already about the most powerful. AND you'd have to make a terrain destroying unit. Anyway, just some ideas, hope this doesn't get locked before I can respond like my last idea.
Check out Quietus's Minotaurs!Quiz wrote:You are a Dwarvish Fighter. You're surly and handy with an axe. Go chop some trees.
- thespaceinvader
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I THINK this can already be done, but i'm not certain. It's definitely possible to dynamically alter terrain on-the-fly, but i'm not absolutely certain it's possible to do it at the player's command.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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That's what I was afraid of. At least you could try doing it in campaigns.thespaceinvader wrote:I THINK this can already be done, but i'm not certain. It's definitely possible to dynamically alter terrain on-the-fly, but i'm not absolutely certain it's possible to do it at the player's command.
Check out Quietus's Minotaurs!Quiz wrote:You are a Dwarvish Fighter. You're surly and handy with an axe. Go chop some trees.
- Temuchin Khan
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Not only can this be done, it has been done. Wesnoth 1.0.2 had a user-made era which included four factions (Knalgan Alliance, Dark Elves, Northerners, Undead) and gave each a miner unit, which could tunnel through cave wall, and even move through it if it were only one space wide. Unfortunately, no one ever updated it for more recent versions of Wesnoth.
EDIT: added a few details
EDIT: added a few details
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- thespaceinvader
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I go for right-click-menu mining, one hex per miner turn.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Yeah, thanks zookeeper! Sounds good to me. I doubt it will ever turn up in default era, but maybe something like EE.
Check out Quietus's Minotaurs!Quiz wrote:You are a Dwarvish Fighter. You're surly and handy with an axe. Go chop some trees.
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Not only was this a user made campaign, it was made by a user who has made quite a few contributions to Wesnoth:
http://www.wesnoth.org/forum/viewtopic. ... ght=miners
http://www.wesnoth.org/forum/viewtopic. ... ght=miners
Don't go to Glowing Fish for advice, he will say both yes and no.