Tunneling through caves

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Darth Jordius
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Tunneling through caves

Post by Darth Jordius » December 17th, 2007, 1:07 pm

I've always wanted a unit that could move through cave walls, but have never been able to find one that could realistically. Well, in EE, there are ants...couldn't they tunnel through the cave walls? Sure it would take a lot of movement, like they might be able to move through one cave wall hex a turn.

Another idea which is much more complicated (in my mind anyway), would be to create a dwarfish miner or something that could destroy cave walls, but of course this is extremely unrealistic as that would throw off the faction balance, and dwarfs are already about the most powerful. AND you'd have to make a terrain destroying unit. Anyway, just some ideas, hope this doesn't get locked before I can respond like my last idea.
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thespaceinvader
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Post by thespaceinvader » December 17th, 2007, 1:45 pm

I THINK this can already be done, but i'm not certain. It's definitely possible to dynamically alter terrain on-the-fly, but i'm not absolutely certain it's possible to do it at the player's command.
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Darth Jordius
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Post by Darth Jordius » December 17th, 2007, 1:51 pm

thespaceinvader wrote:I THINK this can already be done, but i'm not certain. It's definitely possible to dynamically alter terrain on-the-fly, but i'm not absolutely certain it's possible to do it at the player's command.
That's what I was afraid of. At least you could try doing it in campaigns.
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Temuchin Khan
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Post by Temuchin Khan » December 17th, 2007, 2:08 pm

Not only can this be done, it has been done. Wesnoth 1.0.2 had a user-made era which included four factions (Knalgan Alliance, Dark Elves, Northerners, Undead) and gave each a miner unit, which could tunnel through cave wall, and even move through it if it were only one space wide. Unfortunately, no one ever updated it for more recent versions of Wesnoth.

EDIT: added a few details

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zookeeper
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Post by zookeeper » December 17th, 2007, 2:15 pm

Two good options:

1. Right-click menu. Select a miner, right-click on adjacent cavewall hex, choose "mine".

2. Have miners always mine the hex they are facing, if it's cavewall (use little markers that show which direction each miner is facing).

Fairly easy to implement.

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thespaceinvader
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Post by thespaceinvader » December 17th, 2007, 2:41 pm

I go for right-click-menu mining, one hex per miner turn.
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Post by Darth Jordius » December 17th, 2007, 2:46 pm

Yeah, thanks zookeeper! Sounds good to me. I doubt it will ever turn up in default era, but maybe something like EE.
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Neoskel
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Post by Neoskel » December 17th, 2007, 7:12 pm

Oooh, like in Age of Wonders eh? Thats a good game.

Glowing Fish
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Post by Glowing Fish » December 17th, 2007, 11:03 pm

Not only was this a user made campaign, it was made by a user who has made quite a few contributions to Wesnoth:

http://www.wesnoth.org/forum/viewtopic. ... ght=miners
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Caeb
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Post by Caeb » December 19th, 2007, 5:25 am

don't forget those lovable zolpha from A Gryphon's Tale... so fragile...

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Post by Noy » December 19th, 2007, 5:42 am

And with the question answered, and the point it will never see the light of day in mainline... another episode of "As the wesnoth forum turns" comes to a close.

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