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Sorrow
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Post by Sorrow »

I suggest a loading screen for replays. perhaps parsing some quick basic info and displaying it while it loads the replay.
Such as races game length in turns and so fourth.

Another spur of the moment suggestion from me, didn't look into if its been suggest before I apologize if it is, ive just watched a bunch of reps back to back and just struck me as something that was missing.
Blarumyrran
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Post by Blarumyrran »

oww i thought you would suggest adding random small fading-edge screenshots to the bottom of the wesnoth program loading screen... that would be nice imo.

an example of what i mean:
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scienceguy8
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Post by scienceguy8 »

I am probably going to be smacked upside the head for this, but, why is the battlefield full of mobile, viscous-looking tubers?
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Post by CarpeGuitarrem »

Those tubers don't look viscous to me... :P
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Post by Blarumyrran »

*smacks scienceguy8 upside the head*
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Sorrow
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Post by Sorrow »

Syntax_Error wrote:*smacks scienceguy8 upside the head*
That looks pretty neat too, but if its random it will probably need several, and that wold boat the size of the package by a bit.

I was thinking during replays, maybe generate a picture of the map in mini, or show recruits, or something interesting. Instead of the wait symbol which can just as well mean the computer is frozen.
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thespaceinvader
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Post by thespaceinvader »

It wouldn't necessarily need to be a random screenshot image, though. The image could easily be generated on-the-fly as in-game images are. Maybe each one could even show the area around which your commander and any auto-recalls will start in the coming scenario.
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Post by NMcCoy »

Personally I think it'd be cool to have random units wandering around and doing stuff. Probably just attacking each other; we don't really have the resources for proper machinima skits.
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Neoskel
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Post by Neoskel »

How bout a 'slideshow' of units doing their idle animations?

I.E. unit fade it, does idle animation, fade out, next unit fades in...
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thespaceinvader
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Post by thespaceinvader »

Personally i'd steer clear of anything animated. Loading's quite resource intensive AFAIK...
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Neoskel
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Post by Neoskel »

True dat.

Some story images like the Halstead picture would look cool too.
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Post by NMcCoy »

thespaceinvader wrote:Personally i'd steer clear of anything animated. Loading's quite resource intensive AFAIK...
Yes, but on the other hand a "still doing stuff, not frozen" animation might be handy.
Although, a loading screen that selects a random art piece - story images, or better yet non-story-related art/sketches for characters, units, and scenes - would be pretty nice.
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Viliam
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Post by Viliam »

thespaceinvader wrote:It wouldn't necessarily need to be a random screenshot image, though. The image could easily be generated on-the-fly
I think it is not possible, because the data necessary to generate the image are being loaded at the moment.
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Post by thespaceinvader »

Mm, good point. i don't know enough about the game's mechanics to know if it would be possible. But i'd hope that it might be...
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Aethaeryn
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Post by Aethaeryn »

Why not just cycle through random art such as portraits and story images, not just screenshots?
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