Orc Improvements
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I think that idea of a whipping leader could work...maybe the units getting leadership may lose 1 HP too? That should work out fine...
Orcs are my favorite as I said, but they have way too few options (i.e: look at elf fighters and human spearmen...).
Orcs are my favorite as I said, but they have way too few options (i.e: look at elf fighters and human spearmen...).
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Orcs are strong, cheap, brainless and simple. Don't compare them to elves and don't try to make them elves. I think they fit perfectly, they have their own taste and many choices would just spoil it.
And leadership is better for units with low number of attacks and high dmg, which is definition of grunt. Sure, for lvl3 unit doesn't really matter in standart MP game, for lvl2 unit deadly ...
I also believe that dwarvish berseker is one more berseker than we need, so I'm naturally against second one (well, that's just me). May some shaman with weak magic attack could be nice, but I guess it's not going to happen.
Use assassin against units with high defense, they are pain generally (I really liked proposal to decrease defense of all units by 10%, but that's OT).
And leadership is better for units with low number of attacks and high dmg, which is definition of grunt. Sure, for lvl3 unit doesn't really matter in standart MP game, for lvl2 unit deadly ...
I also believe that dwarvish berseker is one more berseker than we need, so I'm naturally against second one (well, that's just me). May some shaman with weak magic attack could be nice, but I guess it's not going to happen.
Use assassin against units with high defense, they are pain generally (I really liked proposal to decrease defense of all units by 10%, but that's OT).
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Continue dreaming with a unbalanced unit, it won't go in mainline, at least never as you wrote there.Tom of wesnoth wrote:What about a level 3 warrior like orcish chopper?
Orcish chopper
56 hp
100 ex
6 moves
Inspires
Sword 10-6
10-6 means a too highly skilled warrior (that attacks even faster than our friend the deathblade) on top of that its an unit that have a chance for 60 whooping damage (higher than the highest damage unit in the entire game) not counting that during night it deals even more damage.
that cannot be seriously balanced, compared how easier is to lvl up a grunt compared to how much it takes to get a really high level Knight or an arch mage/ancient lich xp wise. (and those are lvl 4 units)
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I would like to see a bit more unique choices for other factions than loyalist/elf.
As a start, give the goblin rouser a "rally" ability instead of leadership?
Rally give fearless to surrounding units.
http://www.wesnoth.org/forum/viewtopic. ... ight=rally
As a start, give the goblin rouser a "rally" ability instead of leadership?
Rally give fearless to surrounding units.
http://www.wesnoth.org/forum/viewtopic. ... ight=rally
Not true, yeties, great mages, lancers while attacking, and several other units do more than 60 damage. I do agree that that unit is unbalanced though.Vendanna wrote: (higher than the highest damage unit in the entire game)
I don't realy think that the orcs need "Improving", they play prety effectivly. I also don't think that giving them a unit with leadership is thematic/a good idea.
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What Noy said. This thread is about "improving" the orcs in mainline. The Devs have said they don't need improving.
As such: Case closed.
Locked.
As such: Case closed.
Locked.
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