Give Leadership Ablility to Lancers ?
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
A 10 move leader would make him the most useful leader in the game I guess. I think it might be a bit overkill to give him leadership.
However I could see the Lancer with this ability
http://www.wesnoth.org/forum/viewtopic.php?t=17634
However I could see the Lancer with this ability
http://www.wesnoth.org/forum/viewtopic.php?t=17634
Fearless lancers, thats a kind of scary thought.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Giving leadership to the Lancer might work if it only applied after he had attacked that turn (since he's leading by example, you would assume, not through his great tactical wisdom). That way his being really fast wouldn't be as overpowered, since you couldn't walk down the back rank giving leadership to 10 different units then attack yourself... it might still be overpowered, of course, but not as overpowered.
I have no idea if that type of special ability is possible to code. And I don't think the lancer needs changing. I'm just throwing this out there because it seems like it helps remove the problem of quickly moving units with leadership being in general overpowered.
I have no idea if that type of special ability is possible to code. And I don't think the lancer needs changing. I'm just throwing this out there because it seems like it helps remove the problem of quickly moving units with leadership being in general overpowered.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Now that is an interesting idea as a way of representing a Spearhead ability that does not rely on complex formations. I would even suggest calling it Spearhead. I'd also suggest not making it like leadership: rather, a +25% damage bonus to all adjacent friendlies regardless of level until the end of the player's turn (so it does not work to enhance defenders).turin wrote:Giving leadership to the Lancer might work if it only applied after he had attacked that turn (since he's leading by example, you would assume, not through his great tactical wisdom). That way his being really fast wouldn't be as overpowered, since you couldn't walk down the back rank giving leadership to 10 different units then attack yourself... it might still be overpowered, of course, but not as overpowered.
I have no idea if that type of special ability is possible to code. And I don't think the lancer needs changing. I'm just throwing this out there because it seems like it helps remove the problem of quickly moving units with leadership being in general overpowered.
Spearheading unit comes in, does damage, and is followed by a rush of boosted attackers, whose boost flags after the turn ends. Pretty good simulation, I say.
Warning: I am not reliable.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
THAT sounds perfect.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
I propose "Inspire" as a name for that ability...
Want to post a Wesnoth idea? Great! Read these:
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
-
- Posts: 265
- Joined: June 28th, 2007, 4:42 pm
- Location: Baldwyn Mississippi
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
I still like spearhead - inspire's too generalised for my taste - spearhead tells you how the ability's best used.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
-
- Posts: 267
- Joined: July 18th, 2006, 11:52 am
That was more or less the thought I had when when proposing the idea of giving lancer the leadership ability. My original thought was to give the lancer leadership ability when he kills a unit, or attacks a more powerful unit, i.e. a unit of higher level. Another option I had in my mind was to let the lancers leadership ability apply only to mounted units.turin wrote:Giving leadership to the Lancer might work if it only applied after he had attacked that turn (since he's leading by example, you would assume, not through his great tactical wisdom).
However all this would lead to a new ability which I didn't want to propose here, since i think that there is enough variety concerning this matter.
Personally, I still think that it would be a good idea to give the lancer the current leadership ability (afterall there isn't said anything where this leadership ability comes from - "leading by example" or "tactical wisdom"). Firstly, for the sake of simplicity. Secondly, since i don't really see how adding this ability would practically effect multiplayer matches (presuming default settings, maps and era) but it would add at the same time more flavour to the lancers branch in campaigns.
What's more, I don't think that giving the lancer leadership ability would divert this unit from its intended use, i.e. being probably the most offensive unit within this game. Not using the charge potential of the lancer and just hiding him behind the lines would be simply a waste. Sure that would be an option but there are other units that do that job much better (Elvish Marshal, General, Konrad).
Concerning a possible new ability "inspire" / "spearhead": What about calling it rouse/arouse/rousing ?
The Clan Antagonist.
"Larry the Cow was a bit frustrated at the current state of Linux distributions (...) until he tried Gentoo Linux" - Free Software for free people.
"Larry the Cow was a bit frustrated at the current state of Linux distributions (...) until he tried Gentoo Linux" - Free Software for free people.
I like what spearhead means, but it doesn't sound that good. How about "Fearless/Terrifying charge", as the Lancer would have had charge on attack, and its terrible fearlessness would have 'inspired' (damn I had to use that word...) nearby troops.thespaceinvader wrote:I still like spearhead - inspire's too generalised for my taste - spearhead tells you how the ability's best used.
Why did the fish laugh? Because the sea weed.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
That's getting a bit wordy i think. There is a word that would be a good compromise, but i can't think what it is >.<
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
-
- Posts: 265
- Joined: June 28th, 2007, 4:42 pm
- Location: Baldwyn Mississippi
affect, animate, arouse, carry, cause, commove, elate, embolden, endue, enkindle, enliven, exalt, excite, exhilarate, fire up*, galvanize, get*, give impetus, hearten, imbue, impress, infect, inflame, influence, inform, infuse, inspirit, instill, invigorate, juice, motivate, occasion, produce, provoke, quicken, reassure, set aglow, set up, spark, spur, start off, stimulate, stir, strike, sway, touch, trigger, urge, work up
These are the thesaurus equivalents of Inspire. There were none for spearhead. Worse, even the dictionaries online had only a spearhead-head or tip of a spear as it's definition. Yes, I and anyone with a twinkling of military knowledge knows what it means, but apparently the scholar world doesn't.
Many of these sound good, but the one that sticks out at me is Spur, since the lancer uses a horse. I do this merely to give ideas as I still like Inspire. Drive would also work.
These are the thesaurus equivalents of Inspire. There were none for spearhead. Worse, even the dictionaries online had only a spearhead-head or tip of a spear as it's definition. Yes, I and anyone with a twinkling of military knowledge knows what it means, but apparently the scholar world doesn't.
Many of these sound good, but the one that sticks out at me is Spur, since the lancer uses a horse. I do this merely to give ideas as I still like Inspire. Drive would also work.
Who Knows what evil lurks in the hearts of men?
The Shadow knows
The Shadow knows
-
- Posts: 267
- Joined: July 18th, 2006, 11:52 am
No that's reserved for mechinised units with an artifical engine.Edward V Riley wrote:(..)Drive would also work.
The Clan Antagonist.
"Larry the Cow was a bit frustrated at the current state of Linux distributions (...) until he tried Gentoo Linux" - Free Software for free people.
"Larry the Cow was a bit frustrated at the current state of Linux distributions (...) until he tried Gentoo Linux" - Free Software for free people.