Fantasy creatures/historic units not in Wesnoth

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Blarumyrran
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Post by Blarumyrran » August 13th, 2007, 10:55 am

Edward V Riley wrote:Large Lobsters, crabs and shrimp? or Lobster or crab men?
crab people! crab people! taste like crab, talk like people!

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Post by Edward V Riley » August 13th, 2007, 11:03 am

Would their biggest fear be a boiling pot and melted butter?

Seriously, these could work as I've seen types like these before in other fantasy games.

These types of creatures would be amphibious, but slow moving on land, fast in ocean, same as Mermen I guess. They'd have good defense but their attacks would have to be low to compensate or strong but melee only as I can't see them gripping anything to use for ranged or even throwing. They'd probably have a weakness against impact type moves.

The reason there's probably not many Merman type adventures as there's not many different foes for the scenarios. Crab or Lobster type men would fit the bill for at least something different, eh?
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Post by Blarumyrran » August 13th, 2007, 11:10 am

Edward V Riley wrote:Would their biggest fear be a boiling pot and melted butter?

Seriously, these could work as I've seen types like these before in other fantasy games.

These types of creatures would be amphibious, but slow moving on land, fast in ocean, same as Mermen I guess. They'd have good defense but their attacks would have to be low to compensate. They'd probably have a weakness against impact type moves.

The reason there's probably not many Merman type adventures as there's not many different foes for the scenarios. Crab or Lobster type men would fit the bill for at least something different, eh?
Neo's Chaos faction has an awesome evil crab-monster sprite, and an upgrade of it. neither is animated.

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Sgt. Groovy
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Post by Sgt. Groovy » August 13th, 2007, 2:37 pm

These types of creatures would be amphibious, but slow moving on land...
..but high defence, because they keep moving sideways. :wink:

I don't think they would necessarily have to be too anthropomorphic, maybe more in the lines on garthim in Dark Crystal. Also, there could be several types, big slow ones, that are essentially like amphibious heavy infantry and light, long legged ones to be used as scouts. Maybe some pillbug types as well, or shrimplike ones that only move in water.

And since they walk on the bottom instead of swim, they would have submerge skill as default.
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Post by Dragon Master » August 13th, 2007, 9:37 pm

Ken Oh wrote:I'm sure he's talking about adding a giant enemy crab.
Please tell me I'm not the only one who gets this.

Wesnoth has no Wurms/Wyrms either (basically, dragon-snakes)

Lobster monsters would need a requisite that they turn red when attack with fire.

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Post by Weeksy » August 13th, 2007, 11:02 pm

you're not the only one who gets it. Shadow is working on a Wyrm line for EE, and we really need some centaurs... I did a concept sprite a while back I might dig up.
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Post by Neoriceisgood » August 13th, 2007, 11:10 pm

Dragon Master wrote:
Ken Oh wrote:I'm sure he's talking about adding a giant enemy crab.
Please tell me I'm not the only one who gets this.

Wesnoth has no Wurms/Wyrms either (basically, dragon-snakes)

Lobster monsters would need a requisite that they turn red when attack with fire.
I got it too;


I actually made a wyrm somewhere, a small one; it was in my massive monster thread!
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Post by Shadow » August 14th, 2007, 7:43 am

Haven't seen one. You must sing out louder you are too silent.

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Post by Blarumyrran » August 14th, 2007, 8:50 am

Edward V Riley wrote:Plant creatures are in short supply as well. Yes, I know of the Wose, but I'm speaking of Mandragoras and the like. A pumpkin stalked creature(I've seen some of these in Medieval, the PS1 action game about an undead knight) would fit ok.
well... there ARE tumonkers... but you are right, there can NEVER be enough plant monsters :P

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Post by Shadow » August 14th, 2007, 8:06 pm

Syntax_Error wrote:
Edward V Riley wrote:Plant creatures are in short supply as well. Yes, I know of the Wose, but I'm speaking of Mandragoras and the like. A pumpkin stalked creature(I've seen some of these in Medieval, the PS1 action game about an undead knight) would fit ok.
well... there ARE tumonkers... but you are right, there can NEVER be enough plant monsters :P
When is the faction on the server?
Serious your spriting skills aren't bad.
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Sgt. Groovy
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Post by Sgt. Groovy » August 15th, 2007, 2:14 pm

How about the manticore, or any number of other Persian mythical beasts?

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Post by theotherhiveking » August 15th, 2007, 4:21 pm

WE WANT TUMONKERS!!!


that sprite was good man!
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Post by Edward V Riley » August 16th, 2007, 5:24 am

Yes, the sprites are pretty good.

Centaurs at least would fit in good with the elves at least, right?
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Post by Elvish_Pillager » August 16th, 2007, 10:37 am

Edward V Riley wrote:Centaurs at least would fit in good with the elves at least, right?
Centaurs and Elves? :shock:

Elves in Wesnoth tend to be farsighted, benevolent, and civilized. Centaurs tend to be nasty, lustful, and wild.

so... :o
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Post by Edward V Riley » August 16th, 2007, 10:55 am

In some cases, that's true, but in others they're close allies.

Great...as usual I'm inspired... Taur leads me to Minotaur and wondering why these aren't in Wesnoth yet. They could be part of orcs or could be their own race and faction(As they are in Dragonlance).
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