No autosaves option
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
No autosaves option
I know that wesnoth devs seem to react to words like 'optional' like your typical FPS shooter player to an alien, but still I'd like to propose making autosaves optional. I play wesnoth on 2 computers (for various RL reasons) one of them being pretty slow. While the game is playable on it, making an autosave lasts typically 3x the length of the turn itself. So being able to uncheck autosaves would be a life-saver, really.
Before someone shoots this down, let me just say that I agree wholeheartedly. IMHO the option should be a simple slider with which you'd specify how many autosaves max you want to have. Pick 4 and you always have autosaves of the last 4 turns.
IMHO this should also work so that autosaves would never get cleared automatically, but they'd just keep scrolling normally even if you switch campaigns, scenarios or whatever. Probably should ask whether you want to delete the now excessive autosaves if you decrease the value of the slider.
IMHO this should also work so that autosaves would never get cleared automatically, but they'd just keep scrolling normally even if you switch campaigns, scenarios or whatever. Probably should ask whether you want to delete the now excessive autosaves if you decrease the value of the slider.
The idea of limiting the number of autosaves is worth noting, though not solving my specific problem, so please let's not forget about allowing to turn them offzookeeper wrote:Before someone shoots this down, let me just say that I agree wholeheartedly. IMHO the option should be a simple slider with which you'd specify how many autosaves max you want to have. Pick 4 and you always have autosaves of the last 4 turns.
IMHO this should also work so that autosaves would never get cleared automatically, but they'd just keep scrolling normally even if you switch campaigns, scenarios or whatever. Probably should ask whether you want to delete the now excessive autosaves if you decrease the value of the slider.
Could you elaborate on this command? And if such functionality exist already in same way why not add it to options? Unless there is an assumption that every new player should read every little word of wesnoth documentation.CIB wrote:Am I getting this wrong or are you talking about the already existing "nosaves" command? o.o
EDIT> Indeed the command pretty much does what I've been asking for, but it's not even listed on the wiki. Still I'd very much welcome it as an 'set & forget' option.
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Almost all options are first tried out as a : command. The most useful ones eventually get promoted into the preferences window.borsook wrote:Could you elaborate on this command? And if such functionality exist already in same way why not add it to options? Unless there is an assumption that every new player should read every little word of wesnoth documentation.CIB wrote:Am I getting this wrong or are you talking about the already existing "nosaves" command? o.o
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
Which is a very sensible aproach. It would be much better if there was a comprehensive list of commands on hand. Anyway, added this one to the wiki.Darth Fool wrote:Almost all options are first tried out as a : command. The most useful ones eventually get promoted into the preferences window.borsook wrote: Could you elaborate on this command? And if such functionality exist already in same way why not add it to options? Unless there is an assumption that every new player should read every little word of wesnoth documentation.
-
- Retired Developer
- Posts: 1086
- Joined: September 16th, 2005, 5:44 am
- Location: Hamburg, Germany
If i remember correct the reason we didn't make this an option right away was that the string freeze was already active (to have translators be able to catch up and finish).
And then...
Well it was just forgotten and stayed as it was .
I agree that this is a useful option for the 1.3 branch.
And then...
Well it was just forgotten and stayed as it was .
I agree that this is a useful option for the 1.3 branch.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
- Luke the Flaming
- Posts: 215
- Joined: October 18th, 2006, 6:25 pm
still missing
Sorry if I've missed anything... am I wrong or a simple "no autosaves" option (let aside the more evoluted "max # of autosaves" proposed by zookeeper) is still missing from the main menu (version 1.3.6.) ?Yogi Bear wrote:Well it was just forgotten and stayed as it was .
I agree that this is a useful option for the 1.3 branch.
O, Wind, if Winter comes, can Spring be far behind?
ESR is working on it, but he's on vacation atm.
https://mail.gna.org/public/wesnoth-dev ... 00001.html
https://mail.gna.org/public/wesnoth-dev ... 00001.html
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."