Animated turn counter

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderators: Forum Moderators, Developers

Forum rules
Before posting a new idea, you must read the following:
User avatar
irrevenant
Moderator Emeritus
Posts: 3692
Joined: August 15th, 2005, 7:57 am
Location: I'm all around you.

Animated turn counter

Post by irrevenant »

A number of people have requested that a visible turn counter be added to Wesnoth - completely missing the one located up in the top left-hand corner.

To draw a bit more attention to the turn counter, how about we do something like this?

Image

Players would not have to wait for the animation - they could take action while it's occuring.

Thoughts?

User avatar
zookeeper
WML Wizard
Posts: 9740
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

Good idea.

User avatar
Ken_Oh
Moderator Emeritus
Posts: 2176
Joined: February 6th, 2006, 4:03 am
Location: Baltimore, Maryland, USA

Post by Ken_Oh »

Sweetness.

User avatar
Eleazar
Retired Terrain Art Director
Posts: 2481
Joined: July 16th, 2004, 1:47 am
Location: US Midwest
Contact:

Post by Eleazar »

I would make the flag-flash and number-rolling happen at the same time, but otherwise it's a great idea.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity

Blarumyrran
Art Contributor
Posts: 1700
Joined: December 7th, 2006, 8:08 pm

Post by Blarumyrran »

that flash is also great because its a reminder that turn has changed. i hope this gets made ready.

Frobozz
Posts: 2
Joined: December 18th, 2006, 7:12 am

Post by Frobozz »

Wouldn't it make more sense to just put the numbers on the actual end turn button? :P

User avatar
irrevenant
Moderator Emeritus
Posts: 3692
Joined: August 15th, 2005, 7:57 am
Location: I'm all around you.

Post by irrevenant »

Syntax_Error wrote:that flash is also great because its a reminder that turn has changed. i hope this gets made ready.
Just a clarification: The flash does not denote that the turn has changed, it denotes that the player has changed - it's the flag transitioning from one colour to another.
Frobozz wrote:Wouldn't it make more sense to just put the numbers on the actual end turn button? :P
My first thought was "Why didn't he suggest that before I spent over an hour cobbling that animation together!?" :).

But unfortunately no, for the same reason as the clarification above. In Wesnoth the word "turn" actually denotes two different things:
1. "one player's set of moves" eg. "Irrevenant's Turn"; and
2. "one go for each player" eg. "The time of day changes at the end of the turn".

#1 is what the "End Turn" button refers to and #2 is what the turn counter refers to.
Eleazar wrote:I would make the flag-flash and number-rolling happen at the same time
Sounds like a good idea to me.

Imp
Posts: 317
Joined: January 8th, 2007, 10:56 am

Post by Imp »

I don't see how that makes putting the turn counter next to the end turn button a bad idea, Irrevenant.

User avatar
irrevenant
Moderator Emeritus
Posts: 3692
Joined: August 15th, 2005, 7:57 am
Location: I'm all around you.

Post by irrevenant »

Imp wrote:I don't see how that makes putting the turn counter next to the end turn button a bad idea, Irrevenant.
Frobozz said on the turn button, which I interpreted as being something like: [ End Turn #14/50 ].

If he meant what you said, that seems fine to me.

Leo
Posts: 54
Joined: January 19th, 2006, 5:08 pm
Location: St.Petersburg, Russia
Contact:

Post by Leo »

irrevenant wrote: In Wesnoth the word "turn" actually denotes two different things:
In chess AI's theory this problem solved to use word half-turn for turn of only one player.

User avatar
zookeeper
WML Wizard
Posts: 9740
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

Turn and round.

The problem with that is that the people would never learn to speak of a round when that's what they mean, leading to annoying confusion.

User avatar
irrevenant
Moderator Emeritus
Posts: 3692
Joined: August 15th, 2005, 7:57 am
Location: I'm all around you.

Post by irrevenant »

zookeeper wrote:Turn and round.
The problem with that is that the people would never learn to speak of a round when that's what they mean, leading to annoying confusion.
IMO, they would if it were clearly labelled in the game itself. People think of 'my go' as a 'turn' because they hit an 'end turn' button every time they finish their go.

When you mouse-over the 'turn counter' it doesn't say anything - and even if it did say something, hardly anyone mouses over it anyway. If it were displayed prominently somewhere, IMO people would pick it up. (Adding it to the mouseover is the absolute minimum that could be done).

P.S. It adds to the confusion that, in campaign at least, as player 1 the start of your turn is also the start of the round.

P.P.S. I considered the word 'round' myself and didn't really find it clear enough - it's not intuitive which is larger out of a 'turn' and a 'round'. That said, I failed to come up with a better alternative. :( Annoyingly, thesaurus.com seems to lack this definition of both turn and round.

User avatar
Ken_Oh
Moderator Emeritus
Posts: 2176
Joined: February 6th, 2006, 4:03 am
Location: Baltimore, Maryland, USA

Post by Ken_Oh »

Turn and round are pretty clear to me.

A turn is specific to a person. "It's my turn" or "It's your turn." You don't say "It's my round."

On the other hand, round is exactly what it means in the sense of a circle. Imagine poker players sitting around a table. A round is when every player has their turn around (again, a-round) the table once. The shape is even round, especially if the table is round.

Gus
Posts: 520
Joined: May 16th, 2005, 5:40 pm
Location: France

Post by Gus »

Then again, in D&D, a turn used to be X rounds, i think... It seems to have changed since recent editions, but i'm unsure (i'm not into RPGs too much). Hence why some raised concerns about confusion.
Hard work may pay off in the long run, but laziness always pays off right away.

User avatar
Ken_Oh
Moderator Emeritus
Posts: 2176
Joined: February 6th, 2006, 4:03 am
Location: Baltimore, Maryland, USA

Post by Ken_Oh »

Ah, yes. It's been a long time since I've played D&D (stopped way before 3rd Edition came out) but I do vaguely remember the round vs turn thing in there being rather confusing/[censored].

Post Reply