Multiple Weapon Types
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Multiple Weapon Types
Has this been done before? In my time on the forums I haven't seen it suggested and it's not an FPI to my knowledge. Basically, do multiple attack types (blade, impact, fire, etc.) screw with resistences? Do you get extra extra attack if you attack a skelly with an impact fire attack? Do you get even less damage if you attack the skelly with cold pierce? I'd like to know since I'm trying to find ideas to make my Holy Knights stand out.
I tought its yet impossible, and as such, there is no answer to your questions regarding resistances against mtypes weapons.
But maybe i dunno about something?
But maybe i dunno about something?
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Isn't this doable in WML?
I mean: can you create an additional damage type "combo", and adjust the receiving unit's combo resistance on the time of the attack?
A simple way to calculate combined damage would be: combo resistance = resistance 1 * resistance 2. For an unit with 50% cold resist, and 50% pierce resist, the attack would do 25% damage.
I mean: can you create an additional damage type "combo", and adjust the receiving unit's combo resistance on the time of the attack?
A simple way to calculate combined damage would be: combo resistance = resistance 1 * resistance 2. For an unit with 50% cold resist, and 50% pierce resist, the attack would do 25% damage.
Yeah, I think you could do that if you really wanted do.Jgrr wrote:Isn't this doable in WML?
I mean: can you create an additional damage type "combo", and adjust the receiving unit's combo resistance on the time of the attack?
A simple way to calculate combined damage would be: combo resistance = resistance 1 * resistance 2. For an unit with 50% cold resist, and 50% pierce resist, the attack would do 25% damage.
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I suggest that it would be useful if Wesnoth supported this.
The classic case is the Paladin's sword. It is Holy, which makes it very handy against undead, but against most unarmoured living foes, it's much less effective than a standard blade. If it could be made both blade and holy, and automatically use the most effective of the two, that would resolve the oddity.
A similar logic applies to the flaming sword, flaming arrows etc.
P.S. This idea has been discussed before, but I don't believe it came to a conclusion.
The classic case is the Paladin's sword. It is Holy, which makes it very handy against undead, but against most unarmoured living foes, it's much less effective than a standard blade. If it could be made both blade and holy, and automatically use the most effective of the two, that would resolve the oddity.
A similar logic applies to the flaming sword, flaming arrows etc.
P.S. This idea has been discussed before, but I don't believe it came to a conclusion.
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Wouldn't it be much easier to have two different attacks to choose from? In case of Paladin, there won't be many circumstances where you will really want a mixture of blade and holy damage in one turn, so you could just add another type of attack and let the player choose.
Edit: Just realised, orcish archer units work in this way between fire and pierce.
Edit: Just realised, orcish archer units work in this way between fire and pierce.
Except that the two attacks are actually very different, in addition to having different damage types.silveroxide wrote:Edit: Just realised, orcish archer units work in this way between fire and pierce.
If "hybrid damage types" were supported, it'd probably work exactly like the multiple versions of the same attacks work now - the more effective one would be chosen automatically (currently on offense the worse one can be chosen too). Of course, it would be more convenient to just write type=blade/fire in the attack definition instead of duplicating the whole attack just to change the damage type.
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In which case I think the official position would be tough luck and use a weaker unit. How would a Paladin attack a skeleton with a holy sword and "turn off" the holy? For some weapons, like the halberd, it might make sense to keep 2 attacks since the two attacks require 2 separate motions instead of a single motion that has 2 effects.silveroxide wrote:But sometimes you want a unit to do less damage, e.g. when you are weakening it so another unit can take the xp.
This idea has to be one of the oldest unimplemented-but-not-rejected ideas around. The first BWH you might say.
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If this was to be supported fully, you should also have to:silveroxide wrote:But sometimes you want a unit to do less damage, e.g. when you are weakening it so another unit can take the xp.
* choose if you were to attack 1, 2, 3, 4 times with your Swordsman
or even:
* choose, after each attack, if you still wanted to do another attack or not!
Id say that if attack have got several attack types, the resistances should be added to themselves. There is no fantasy explanation, but the reasoning is that it wouldve made it different from just two separate attacks.
Fe. Firesword would do fire/blade damage, and if opponent was resiatnt to fire and weak to blade or rverse, it would result in 0. But if he was weak to both, it would result in him taking not +30% damage, but fe. +60%.
Fe. Firesword would do fire/blade damage, and if opponent was resiatnt to fire and weak to blade or rverse, it would result in 0. But if he was weak to both, it would result in him taking not +30% damage, but fe. +60%.
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
The thing it would be useful for would be for combined damage, not seperate damages. Example:
Firesword:
done currently - 8-3 Fire
and perhaps - 8-3 Blade as a secondary option
done with combined damage - (4.4)-3 Blade.Fire
meaning 4 points from Blade and 4 from Fire on each of the 3 strikes.
Against Wose, old way: Fire; 12-3
Against Wose, new way: Blade/Fire; 10-3
Against Silver Mage, old way: Blade; 8-3
Against Silver Mage, new way: Blade/Fire; 6-3
Granted, this would probably be difficult to implement, difficult to display, and provide little difference in gameplay for the effort - BUT if you were to go down the path of doing this, this is the idea you'd want to implement, and you'd want to be able to implement it with X damage types, meaning an attack could have an arbitrary number of damage types > 0.
It's so not worth the effort btw, even if it would be cool.
Firesword:
done currently - 8-3 Fire
and perhaps - 8-3 Blade as a secondary option
done with combined damage - (4.4)-3 Blade.Fire
meaning 4 points from Blade and 4 from Fire on each of the 3 strikes.
Against Wose, old way: Fire; 12-3
Against Wose, new way: Blade/Fire; 10-3
Against Silver Mage, old way: Blade; 8-3
Against Silver Mage, new way: Blade/Fire; 6-3
Granted, this would probably be difficult to implement, difficult to display, and provide little difference in gameplay for the effort - BUT if you were to go down the path of doing this, this is the idea you'd want to implement, and you'd want to be able to implement it with X damage types, meaning an attack could have an arbitrary number of damage types > 0.
It's so not worth the effort btw, even if it would be cool.
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You could have separate abilities for the two methods explained here. For instance:
For the Paladin, you would have the most effective attack always chosen in combat automatically.
For a flaming sword, perhaps pool the effects together so you are dealing two types of damage against two resistances.
For the Paladin, you would have the most effective attack always chosen in combat automatically.
For a flaming sword, perhaps pool the effects together so you are dealing two types of damage against two resistances.
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