Switching places of units
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Switching places of units
Many times when combat evolves, my units get surrounded by many enemies, thereby restricting their movement. When I wish two units to exchange places, I have to move one unit to a free hex, then the other unit steps into place where first unit was, and finally the first unit get where to other was. Unfortunatelly, this often isn't possible when surrounded with many foes.
So I wonder if it would be possible to add ability to swith positions of two units, and do you guys thing it would be good.
So I wonder if it would be possible to add ability to swith positions of two units, and do you guys thing it would be good.
Milan Babuskov
http://home.gna.org/vodovod
http://home.gna.org/vodovod
honnestly... no.
I think that being able to switch position more easily than by "move unit A out of the way, move unit B wher A was, move A where B was" (typically exchanging a front line unit with a unit on a village) would be good.
but only if it's a pure UI change. the gameplay effect of such an ability would probably be unbalancing, the surounding by ZOC technique to prevent ennemy units from fleeing wouldn't work anymore....
I think that being able to switch position more easily than by "move unit A out of the way, move unit B wher A was, move A where B was" (typically exchanging a front line unit with a unit on a village) would be good.
but only if it's a pure UI change. the gameplay effect of such an ability would probably be unbalancing, the surounding by ZOC technique to prevent ennemy units from fleeing wouldn't work anymore....
Handle ZoC as if both units moved into one another's hexes.
I really support this feature. At last I would be able to move my units on a close front without first moving back 3 hexes and forward again. Shuffle healers, etc...
Would be especially nice in the underground levels, where units often only have 3 or 4 movement points and I *really* don't want to spend them shuffling.
and miyo, DON'T come with the argument of units moving through one another. Units can already move past thick lines of allies. A unit with its 6 nearby hexes full of friendly units can still move.
Sorry if you're offended, but I really felt something like that coming.
I really support this feature. At last I would be able to move my units on a close front without first moving back 3 hexes and forward again. Shuffle healers, etc...
Would be especially nice in the underground levels, where units often only have 3 or 4 movement points and I *really* don't want to spend them shuffling.
and miyo, DON'T come with the argument of units moving through one another. Units can already move past thick lines of allies. A unit with its 6 nearby hexes full of friendly units can still move.
Sorry if you're offended, but I really felt something like that coming.
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Unit exchanges has been proposed before (but it's not in the forbidden list yet ). Th best solution would be to consider that a unit on your side negated the enemy ZoC in the place it stands. This would allows make bridges through enemies position witch can be fairly powerfull.
An exchange would require both units to spend movement in one time...so a unit that already moved or attack could not be exchange.
An exchange would require both units to spend movement in one time...so a unit that already moved or attack could not be exchange.
Never tell a dwarf that he shortchanged you!
Don't get your units "blocked" (by ZoC) so that they can't retreat more than 1 hex. It is matter of tactics.
If it gets implemented it should work like this: move your unit next to your other unit, while one of the units is active click your other unit (we can have mouse cursor for switch) -> switch happens, both units most have at least 1 movement to switch, switching uses all remaining movement, switched unit can still attack.
- Miyo
If it gets implemented it should work like this: move your unit next to your other unit, while one of the units is active click your other unit (we can have mouse cursor for switch) -> switch happens, both units most have at least 1 movement to switch, switching uses all remaining movement, switched unit can still attack.
- Miyo
That's exactly what I was thinking. I just didn't express myselfmiyo wrote: If it gets implemented it should work like this: move your unit next to your other unit, while one of the units is active click your other unit (we can have mouse cursor for switch) -> switch happens, both units most have at least 1 movement to switch, switching uses all remaining movement, switched unit can still attack.
Milan Babuskov
http://home.gna.org/vodovod
http://home.gna.org/vodovod
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Switching would be mostly useful when one of your front line units is blocked by enemy (restricted to move only 1 due ZoC)... if you retreat your units can not take the hex he left. With switching that can be achieved.... but as that involves both units moving in ZoC it should spend all movement.
Still, I kind of a like it that defensive lines break when you retreat. This way we also don't have to teach AI how to use 'switching'
- Miyo
Still, I kind of a like it that defensive lines break when you retreat. This way we also don't have to teach AI how to use 'switching'
- Miyo
Please DON'T make the "switch" part take all movement. ZoC movement loss, fine, but my main use for this would be shuffling 3- and 4-move units around in the dwarven caverns, notably healers. Doing so would counter my exact purpose.
I say: Calculate it as if both units moved into one another's hexes. Apply ZoC movement loss and so on as normal.
I say: Calculate it as if both units moved into one another's hexes. Apply ZoC movement loss and so on as normal.
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