Multiplayer Exp fix
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- Posts: 124
- Joined: April 13th, 2004, 12:58 am
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Multiplayer Exp fix
I found three simple ways to fix the issue with multiplayer slow level-up.
I. Half required unit lvl. up cost on multiplayer.
II. Give the unit that inflicts more damage in a fight 2 exp instead of 1.
III. Allow 2/3 round battles with recall.
I. Half required unit lvl. up cost on multiplayer.
II. Give the unit that inflicts more damage in a fight 2 exp instead of 1.
III. Allow 2/3 round battles with recall.
Wesnoth: It's poetry in motion...
III would be the best, creating a small, random campaign.
however, the drawback is obvious, the winner of the first scenario would have a huge advantage on the second, especially if he manages to kill most/all of his ennemy units before killing the leader.
there would be some ways to balance that but It has never really been discussed AFAICT...
I think it would be nice to be able to build multiplayer campaigns (i.e have a multiplayer scenario specify which scenario should follow with a way to guarentee side numbers are kept)
I don't know how it could work for random maps, but I'm sure scenario writers would find a way to balance that for human-made campaigns....
however, the drawback is obvious, the winner of the first scenario would have a huge advantage on the second, especially if he manages to kill most/all of his ennemy units before killing the leader.
there would be some ways to balance that but It has never really been discussed AFAICT...
I think it would be nice to be able to build multiplayer campaigns (i.e have a multiplayer scenario specify which scenario should follow with a way to guarentee side numbers are kept)
I don't know how it could work for random maps, but I'm sure scenario writers would find a way to balance that for human-made campaigns....
i don't think a 2/3 round match would be good...but what about a tournament where the winners kept the units they won the previous round with? it would allow for easier leveling up, but wouldn't make it too unbalanced, since both sides have leveled up units.
thats assuming there is a problem with leveling up in multiplayer, of course. personally i don't think there is. i think the problem is people are used to easy leveling up in the campaign, so they want it like that in multiplayer. thats not how it works.
thats assuming there is a problem with leveling up in multiplayer, of course. personally i don't think there is. i think the problem is people are used to easy leveling up in the campaign, so they want it like that in multiplayer. thats not how it works.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
well....
from my small multiplayer experience, multiplayer match are not much longer than single player scenario... and the number of fight is basically the same.
the current XP system is balanced for a single player campaign. i.e: you level your units through two or three scenarios.
that's good, I love the single player feeling of building the army and calling friends to help in case of problem, but in multiplayer, the leveling speed is too slow, and we barely see any lvl2 unit...
from my small multiplayer experience, multiplayer match are not much longer than single player scenario... and the number of fight is basically the same.
the current XP system is balanced for a single player campaign. i.e: you level your units through two or three scenarios.
that's good, I love the single player feeling of building the army and calling friends to help in case of problem, but in multiplayer, the leveling speed is too slow, and we barely see any lvl2 unit...
yes, we barely see any lvl2 units, no, this is not really a problem. however, a sliding scale of XP gained would be useful, for those of you who like seeing a lot of lvl2 units.Boucman wrote:that's good, I love the single player feeling of building the army and calling friends to help in case of problem, but in multiplayer, the leveling speed is too slow, and we barely see any lvl2 unit...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
You could have an option in multiplayer allowing people to buy higher level units. The prices would have to be set pretty high though, like 50gold or so for a 2nd level unit and 100 for 3rd maybe.
I don't think decreasing the exp to next level in anyway would be a good idea at all. Cheap intelligent units like trolls would be levelling up after one fight, so it'd end up with the first skirmish deciding every multiplayer match.
I don't think decreasing the exp to next level in anyway would be a good idea at all. Cheap intelligent units like trolls would be levelling up after one fight, so it'd end up with the first skirmish deciding every multiplayer match.
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Someone has suggested before having a 'Age of Heroes' mode for multiplayer where you can recruit higher level units. Personally i wouldn't like it, but it would make sense. remember that all units already have costs, even second and third level units, because the AI needs to know how much to pay for them. And they are lower than you would think- the most advanced troll is less than 50gp.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I think a good solution would be unit sets. Like we have the default set now, then there could be a set with higher level units.
In a nutshell, a pulldown menu that allows the game creator to choose from various sets of multiplayer sides.
In a nutshell, a pulldown menu that allows the game creator to choose from various sets of multiplayer sides.
-Gafgarion
"Language is the source of misunderstandings." -Antoine de Saint-ExupéryElvish Pillager wrote:Normal Trolls use clubs, not ostriches.
Yes this is precisely how my 'eras' idea works.Gafgarion wrote:I think a good solution would be unit sets. Like we have the default set now, then there could be a set with higher level units.
In a nutshell, a pulldown menu that allows the game creator to choose from various sets of multiplayer sides.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
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- Posts: 124
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Nahh... in my opinion the eras system is too out of character for the game as a whole... I want to have to actually level my units and guard them, not just ahve them appear in their powerful form, but I also want to be able to get more than 1 unit leveled per game...
Wesnoth: It's poetry in motion...