Chat text visibility.

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Woodwizzle
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Chat text visibility.

Post by Woodwizzle »

I think the chat text should have the same alpha transparent background that tool tip text gets. The reason being it is very hard to read the white text sometimes against light backgrounds, especially in the day.
soroh

Re: Chat text visibility

Post by soroh »

I agree with this 100%.

Also, a message history would be nice as well.
Dave
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Re: Chat text visibility.

Post by Dave »

Woodwizzle wrote:I think the chat text should have the same alpha transparent background that tool tip text gets.
This has been implemented.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
soroh

Post by soroh »

(not to sound rude) And what about a message history?
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Post by Dave »

soroh wrote:(not to sound rude) And what about a message history?
Sorry, didn't mean to miss answering you in my first post.

This might happen, but is kinda annoying to implement.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
soroh

Post by soroh »

Just to satisfy my own curiousity, what would be wrong with merely keeping a message log in ~/.wesnoth, just pipe all messages received into it.. and you can erase it on a new game. (er, ~/.wesnoth for me anyways :p)
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turin
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Post by turin »

its ~/.wesnoth for most unix users, AfAIK. anyway, there is a wesnoth saves folder/directory for every system, i think, so it should work.

however, im not sure its a great idea, since it could take up too much space (though i doubt it, its just text). it could, of course, be kept in the autosave file itself.
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Dave
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Post by Dave »

soroh wrote:Just to satisfy my own curiousity, what would be wrong with merely keeping a message log in ~/.wesnoth, just pipe all messages received into it.. and you can erase it on a new game. (er, ~/.wesnoth for me anyways :p)
There'd be nothing wrong with this, and can be done if I can't come up with a better solution...

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Darth Fool
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Post by Darth Fool »

Dave wrote:
soroh wrote:Just to satisfy my own curiousity, what would be wrong with merely keeping a message log in ~/.wesnoth, just pipe all messages received into it.. and you can erase it on a new game. (er, ~/.wesnoth for me anyways :p)
There'd be nothing wrong with this, and can be done if I can't come up with a better solution...

David
speaking as one who hasn't yet played the multiplayer version, it might be amusing to save the chat messages as part of the save game so a replay would reveal in the game the chat messages....
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Post by Dave »

Darth Fool wrote: speaking as one who hasn't yet played the multiplayer version, it might be amusing to save the chat messages as part of the save game so a replay would reveal in the game the chat messages....
It already works like this.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Sangel
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Post by Sangel »

Is there any way to change your name in multiplayer? Sure, "jamesbarton" is my system name, but it's not exactly an exciting net moniker. (I'm aware that you can change your leader's name in-game, but this isn't what I mean)
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
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Post by Dave »

Sangel wrote:Is there any way to change your name in multiplayer? Sure, "jamesbarton" is my system name, but it's not exactly an exciting net moniker.
When you log into a server it will ask you what name to use.

If you're doing a direct serverless connection, you won't get asked this, although if you've ever connected to a server, it will use the name you used then.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Sangel
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Post by Sangel »

Ah, excellent. Thanks.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
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