Making abilities a little more flexible
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Yes, you would need a way to specify an "Aura" attribute in WML,
I don't know for the exact syntax, but it would be nice to be able to specify something like "all neighbouring units that are in forest are invisible"
of course, that's from the WML expressivity point of view. that would be totally unbalancing gamewise
I don't know for the exact syntax, but it would be nice to be able to specify something like "all neighbouring units that are in forest are invisible"
of course, that's from the WML expressivity point of view. that would be totally unbalancing gamewise