New terrain types: holy ground and cursed ground
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New terrain types: holy ground and cursed ground
On holy ground the undead do -25% damage or have lower defense, or whatever
On cursed ground all other units do -25% damage or whatever.
Just the idea.
On cursed ground all other units do -25% damage or whatever.
Just the idea.
Milan Babuskov
http://home.gna.org/vodovod
http://home.gna.org/vodovod
cursed ground seems somewhat copied from HoMM...
i think it should just be that on sanctified earth holy does +25% and on cursed ground it does -25%.
i think it should just be that on sanctified earth holy does +25% and on cursed ground it does -25%.
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Concur -- that'd be the best way to do it, and would be easily implemented once we get this thing going that allows parts of a map to be cave.miyo wrote:I am not so sure this is needed. We could just have areas where it is always night/day.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Cave = Always night ?Dave wrote:Concur -- that'd be the best way to do it, and would be easily implemented once we get this thing going that allows parts of a map to be cave.miyo wrote:I am not so sure this is needed. We could just have areas where it is always night/day.
David
Milan Babuskov
http://home.gna.org/vodovod
http://home.gna.org/vodovod
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Yep. Ever wondered why those trolls keep whupping ass in the underground levels?mbabuskov wrote:Cave = Always night ?Dave wrote: Concur -- that'd be the best way to do it, and would be easily implemented once we get this thing going that allows parts of a map to be cave.
David
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I['m looking forward to have the day/night terrains implemented. Any idea of how long it will take?
Dave: I remade the hybrid cave-outdoor map if you want it.
Any possibility to have a terrain that wound (maybe with a negative setting for healing?) or poison units?
Dave: I remade the hybrid cave-outdoor map if you want it.
Any possibility to have a terrain that wound (maybe with a negative setting for healing?) or poison units?
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or add/subtract a bonus/bogus to resistances?Christophe33 wrote:I['m looking forward to have the day/night terrains implemented. Any idea of how long it will take?
Dave: I remade the hybrid cave-outdoor map if you want it.
Any possibility to have a terrain that wound (maybe with a negative setting for healing?) or poison units?
It's on my list, but currently I'm working on stability problems/bugs. Uhh...honestly and truthfully, the answer is, when I feel like doing it (this is more or less the same for all feature requests)Christophe33 wrote:I['m looking forward to have the day/night terrains implemented. Any idea of how long it will take?
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
No. I'm pretty new to the game. I had some problems with the Dwarven Doors, so played my first underground level todaySangel wrote:Ever wondered why those trolls keep whupping ass in the underground levels?
Milan Babuskov
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