New terrain types: holy ground and cursed ground

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mbabuskov
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New terrain types: holy ground and cursed ground

Post by mbabuskov »

On holy ground the undead do -25% damage or have lower defense, or whatever

On cursed ground all other units do -25% damage or whatever.

Just the idea.
Sangel
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Post by Sangel »

Sanctified earth instead of holy ground, perhaps? Cursed ground is well named.
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turin
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Post by turin »

cursed ground seems somewhat copied from HoMM...:)

i think it should just be that on sanctified earth holy does +25% and on cursed ground it does -25%.
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Sangel
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Post by Sangel »

Nah. The whole point of holy weaponry is to take the fight to unholy places.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
miyo
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Post by miyo »

I am not so sure this is needed. We could just have areas where it is always night/day.

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Post by Dave »

miyo wrote:I am not so sure this is needed. We could just have areas where it is always night/day.
Concur -- that'd be the best way to do it, and would be easily implemented once we get this thing going that allows parts of a map to be cave.

David
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mbabuskov
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Post by mbabuskov »

Dave wrote:
miyo wrote:I am not so sure this is needed. We could just have areas where it is always night/day.
Concur -- that'd be the best way to do it, and would be easily implemented once we get this thing going that allows parts of a map to be cave.

David
Cave = Always night ?
Sangel
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Post by Sangel »

mbabuskov wrote:
Dave wrote: Concur -- that'd be the best way to do it, and would be easily implemented once we get this thing going that allows parts of a map to be cave.

David
Cave = Always night ?
Yep. Ever wondered why those trolls keep whupping ass in the underground levels?
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Christophe33
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Post by Christophe33 »

I['m looking forward to have the day/night terrains implemented. Any idea of how long it will take?
Dave: I remade the hybrid cave-outdoor map if you want it.
Any possibility to have a terrain that wound (maybe with a negative setting for healing?) or poison units?
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Post by Darth Fool »

Christophe33 wrote:I['m looking forward to have the day/night terrains implemented. Any idea of how long it will take?
Dave: I remade the hybrid cave-outdoor map if you want it.
Any possibility to have a terrain that wound (maybe with a negative setting for healing?) or poison units?
or add/subtract a bonus/bogus to resistances?
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Post by Dave »

Christophe33 wrote:I['m looking forward to have the day/night terrains implemented. Any idea of how long it will take?
It's on my list, but currently I'm working on stability problems/bugs. Uhh...honestly and truthfully, the answer is, when I feel like doing it :) (this is more or less the same for all feature requests)

David
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miyo
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Post by miyo »

Christophe33 wrote:I'm looking forward to have the day/night terrains implemented. Any idea of how long it will take?
IIRWIIR (It Is Ready When It Is Ready).

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mbabuskov
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Post by mbabuskov »

Sangel wrote:Ever wondered why those trolls keep whupping ass in the underground levels?
No. I'm pretty new to the game. I had some problems with the Dwarven Doors, so played my first underground level today ;)
Sangel
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Post by Sangel »

Fair enough. Get yourself some dwarves, pronto!
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Post by Eponymous-Archon »

Couldn't we just call it Holy Ground (the appropriate term, to be sure) and have it be implemented by constant day?
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