Should Leadership or supporting a Backstab end movement?

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Cuyo Quiz
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Post by Cuyo Quiz »

Elvish Pillager wrote:Indeed. The only weird thing with Leadership and Backstab is that you can use them both at the same time. You have an Elvish Captain leading on the brave Thief into mighty deeds of stabbing someone in the back! +150% damage!
This is definitely one of the best example on the Art of War-On the Use of Spies.
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Noyga
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Post by Noyga »

In common MP games (default era), leadership and backstab aren't usually in the same factions...

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JW
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Post by JW »

Noyga wrote:In common MP games (default era), leadership and backstab aren't usually in the same factions...
This would be possible in HTTT though. Of course, campaigns are not basis for balancing arguments.

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Zhukov
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Post by Zhukov »

Hmm, I wonder how much damage a Strong Assassin could do if he was backstabbing a Fencer at night while being led by a Grand Marshal...

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Elvish_Pillager
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Post by Elvish_Pillager »

35-3. A typical level 3 unit does about 60% of that with no bonuses.

A Drake Fighter with similar bonuses (Grand Marshal, Strong, Day, Fencer) does 21-3 damage.
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JW
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Post by JW »

Elvish Pillager wrote:35-3. A typical level 3 unit does about 60% of that with no bonuses.

A Drake Fighter with similar bonuses (Grand Marshal, Strong, Day, Fencer) does 21-3 damage.
And what about a Strong Clasher? They're the true level 1 powerhouses with 7-4 pierce at dawn/dusk.

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Ken_Oh
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Post by Ken_Oh »

JW wrote:
Noyga wrote:In common MP games (default era), leadership and backstab aren't usually in the same factions...
This would be possible in HTTT though. Of course, campaigns are not basis for balancing arguments.
I guess this something to consider since I believe there was some talk before about giving a Dwarvish unit Leadership.

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Elvish_Pillager
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Post by Elvish_Pillager »

JW wrote:
Elvish Pillager wrote:35-3. A typical level 3 unit does about 60% of that with no bonuses.

A Drake Fighter with similar bonuses (Grand Marshal, Strong, Day, Fencer) does 21-3 damage.
And what about a Strong Clasher? They're the true level 1 powerhouses with 7-4 pierce at dawn/dusk.
17-4 in the same conditions, so, 5 more max. damage than the Fighter. I did prefer the unit with the same number of strikes and damage type though.
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