Should Leadership or supporting a Backstab end movement?
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This is definitely one of the best example on the Art of War-On the Use of Spies.Elvish Pillager wrote:Indeed. The only weird thing with Leadership and Backstab is that you can use them both at the same time. You have an Elvish Captain leading on the brave Thief into mighty deeds of stabbing someone in the back! +150% damage!
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Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
- Elvish_Pillager
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35-3. A typical level 3 unit does about 60% of that with no bonuses.
A Drake Fighter with similar bonuses (Grand Marshal, Strong, Day, Fencer) does 21-3 damage.
A Drake Fighter with similar bonuses (Grand Marshal, Strong, Day, Fencer) does 21-3 damage.
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- Ken_Oh
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I guess this something to consider since I believe there was some talk before about giving a Dwarvish unit Leadership.JW wrote:This would be possible in HTTT though. Of course, campaigns are not basis for balancing arguments.Noyga wrote:In common MP games (default era), leadership and backstab aren't usually in the same factions...
- Elvish_Pillager
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17-4 in the same conditions, so, 5 more max. damage than the Fighter. I did prefer the unit with the same number of strikes and damage type though.JW wrote:And what about a Strong Clasher? They're the true level 1 powerhouses with 7-4 pierce at dawn/dusk.Elvish Pillager wrote:35-3. A typical level 3 unit does about 60% of that with no bonuses.
A Drake Fighter with similar bonuses (Grand Marshal, Strong, Day, Fencer) does 21-3 damage.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.