repair and destroying
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repair and destroying
there should be a unit called a repairer who fixes the castle when it is under attack.For instance,if an enemy unit is next to a castle, they should be able to attack he castle wall and once the castle wall has been attacked enough it will turn into rins which should be able to be turned into a new castle by the repairer. And since the repairer can't attack it levels up by repairing castles.
(This would work great with maps that have lots of ruins.)and here is a list of abilities for the levels:
lvl1:can't attack and can repair a castle in at least 4 turns.
lvl2:can't attack and can repair a caslte in at least 3 turns.
lvl3:can attack and can repair a castle in at least 2 turns.
lvl 4 (if possible) can attack and can repair a caslte in a single turn and has regeneration.Please feel free to bleep out anything if you think its a stupid idea.
(This would work great with maps that have lots of ruins.)and here is a list of abilities for the levels:
lvl1:can't attack and can repair a castle in at least 4 turns.
lvl2:can't attack and can repair a caslte in at least 3 turns.
lvl3:can attack and can repair a castle in at least 2 turns.
lvl 4 (if possible) can attack and can repair a caslte in a single turn and has regeneration.Please feel free to bleep out anything if you think its a stupid idea.
- Eleazar
- Retired Terrain Art Director
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Much time and energy has already been spent discussing it, but the developers have rejected it.
To encourage productive ideas all FPI threads are locked or deleted.
Please verify that your idea is not a FPI before posting on the Ideas Forum.