Damage Calculations
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It sounds like you're not getting the whole of CVS properly.turin wrote:i have CVS, i updated very recently, and, while the buttons are there, they have no text on them. this is true for the 'delete unit' for recall list, the 'delete saved game' for saved game list, and the 'attack calculation' button.
on a side note, the knight unit still cannot advance to grand knight, although the changelog says grand knight is implemented.
Check your data/translations/english.cfg file and see if the key 'damage_calculations' is present.
Check to see if data/units/Grand_Knight.cfg is present, and if data/units/Knight.cfg lists it as a possible upgrade.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
No, because it will confuse the player.tefkab wrote:I know, this issue was closed for version 0.7.1 but I think the question how to deal with odd numbers of hit points will come back sooner or later.
There is a simple way to handle e.g. 6.47 hitpoints:
Just delete 6 hitpoints and there is a chance of 47/100 to delete a seventh one.
I also think that the math of rounding adds something to the game.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming