LIttle settings comments
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LIttle settings comments
I played some and 2 points trouble me about the rules.
1. A unit get all his HP back when he level. Why? I remember again the Shock trooper going at me with little xp needed to level and telling me that I would have to kill him twice.
Someone could argue that its part of the Wesnoth strategy.
2. Upkeep for unit is 1 for each level of the unit. A level 2 unit is never twice as good as a level 1 but the upkeep is twice. I can see that in some situation someone with a lot of high level unit would be disadvantaged.
1. A unit get all his HP back when he level. Why? I remember again the Shock trooper going at me with little xp needed to level and telling me that I would have to kill him twice.
Someone could argue that its part of the Wesnoth strategy.
2. Upkeep for unit is 1 for each level of the unit. A level 2 unit is never twice as good as a level 1 but the upkeep is twice. I can see that in some situation someone with a lot of high level unit would be disadvantaged.
2d games FTW
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Re: LIttle settings comments
Please see the Frequently Proposed Ideas List.Riox wrote:I played some and 2 points trouble me about the rules.
1. A unit get all his HP back when he level. Why? I remember again the Shock trooper going at me with little xp needed to level and telling me that I would have to kill him twice.
Someone could argue that its part of the Wesnoth strategy.
Level 2 units are roughly twice as valuable as a level 1. Their value varies a bit based on the circumstance though and, as always, its up to the player to optimise the circumstances to their benefit.Riox wrote:2. Upkeep for unit is 1 for each level of the unit. A level 2 unit is never twice as good as a level 1 but the upkeep is twice. I can see that in some situation someone with a lot of high level unit would be disadvantaged.
Yes, your prolly right the value of a level 2 unit is prolly more toward twice the one of a level one than I think.
And if getting full HP at level up have been already discuted, fine, that was my goal here.
Still I think its strange to win a fight cause some of your unit leveled at the good moment. Not my idea of the strategy in a strategy game.
And if getting full HP at level up have been already discuted, fine, that was my goal here.
Still I think its strange to win a fight cause some of your unit leveled at the good moment. Not my idea of the strategy in a strategy game.
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I beg to differ.A level 2 unit is never twice as good as a level 1 but the upkeep is twice.
Elvish archer attacks 4 times at 5 damage each.
Elvish marksman attacks 4 times at 9 damage each. And has the marksman ability so his/her to-hit % is never below 60%.
I bet one entrenched marksman can beat two archers in equal entrechment.
Actually this reminds me of an idea... I'll make a thread for it.
Since not all level two units are superior to a pair of level ones though...I can see that in some situation someone with a lot of high level unit would be disadvantaged.
Actually I think this is an issue that's been mentioned, someone brought up 'counter swarm tactics' somewhere.
Edit:
http://www.wesnoth.org/forum/viewtopic.php?t=9736
Yea this thread.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
Re: LIttle settings comments
The upkeep cost of a unit is only part of the cost of a unit: the other part is the cost of recruiting or recalling the unit. Often upkeep costs you nothing at all since you have villages which absorb it.Riox wrote: 2. Upkeep for unit is 1 for each level of the unit. A level 2 unit is never twice as good as a level 1 but the upkeep is twice. I can see that in some situation someone with a lot of high level unit would be disadvantaged.
Given this, having higher level units is generally more powerful.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
I can understand it if its the choice of te player to recruit the unit, upkeep is part of the price, take it or leave it. But as a result of leveling up its different, its imposed.The upkeep cost of a unit is only part of the cost of a unit: the other part is the cost of recruiting or recalling the unit.
Its not because its absorbed by the villages that it dont hurt. In that case you get less money each turn and cant make less unit than your opponent.Often upkeep costs you nothing at all since you have villages which absorb it.
Generally? Thats what im trying to say here, not in all case having high level unit is a good thing.Given this, having higher level units is generally more powerful.
2d games FTW
Another example. Troll, and Troll whelp. Trolls attack is 14-2, IIRC, and Whelp's is 7-2. Also, Troll got more hp. Even though its not double, he can survive more battles. (eg, taking 50 damage before running, while Whelps can't do that, they have less than 50 hp.) Also, the Troll got 5 moves, while Whelps has 4.
Why did the fish laugh? Because the sea weed.
No you don't get less money each turn.Riox wrote:Its not because its absorbed by the villages that it dont hurt. In that case you get less money each turn and cant make less unit than your opponent.Often upkeep costs you nothing at all since you have villages which absorb it.
If you have 8 villages, the 8 villages will give you 8 gold per turn, AND they will pay 8 upkeep for free.
If you have 4 first level units, their upkeep (4) will be absorbed by the villages, and each village will give you 1 gold, giving you an income of 8 gold per turn.
If you have 4 second level units, their upkeep (8) will be absorbed by the villages, and each village will give you 1 gold, giving you an income of 8 gold per turn.
Of course, sure, if you have 8 first level units, their upkeep (8) will be absorbed by the villages, giving you an income of 8 gold per turn, but 8 second level units will have an upkeep (16) that isn't entirely absorbed by the villages, leaving you with an income of 0.
Sure, a higher level unit is occasionally worse than a lower level unit. This is very rare though.Riox wrote:Generally? Thats what im trying to say here, not in all case having high level unit is a good thing.Given this, having higher level units is generally more powerful.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
I'd like to see you give a specific example you've had in your play exerience where you would have rather had a level 1 unit than its level 2 upgrade. That would help the discussion greatly I believe.Riox wrote: Generally? Thats what im trying to say here, not in all case having high level unit is a good thing.
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I don't believe the heart of the matter is whether the level two is weaker than the level one.
Is one level 2 unit as strong as two level one units, because the author sees them costing twice as much in terms of upkeep.
Looking strictly in terms of upkeep, very few level 2 units can hold their ground against two level 1s, but if you factor in how much it costs to recruit or recall two units compared to one...
See where this is going?
Seems to me the question is...A level 2 unit is never twice as good as a level 1 but the upkeep is twice.
Is one level 2 unit as strong as two level one units, because the author sees them costing twice as much in terms of upkeep.
Looking strictly in terms of upkeep, very few level 2 units can hold their ground against two level 1s, but if you factor in how much it costs to recruit or recall two units compared to one...
See where this is going?
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
Re: LIttle settings comments
And also, as you said, when a level 1 unit levels up, he gets full heal. . And since upkeep is very often absorbed by villages anyway, and considering how units with higher hp are more able to survive a battle, run away and heal again, I'd say having level 1 units levelling into level2s are worth it, even if their upkeep is twice as much.Riox wrote:I played some and 2 points trouble me about the rules.
1. A unit get all his HP back when he level. Why? I remember again the Shock trooper going at me with little xp needed to level and telling me that I would have to kill him twice.
Someone could argue that its part of the Wesnoth strategy.
2. Upkeep for unit is 1 for each level of the unit. A level 2 unit is never twice as good as a level 1 but the upkeep is twice. I can see that in some situation someone with a lot of high level unit would be disadvantaged.
Why did the fish laugh? Because the sea weed.
Sure, a higher level unit is occasionally worse than a lower level unit. This is very rare though.
Thats not the point, its a level 2 unit as good as two level 1 unit?'d like to see you give a specific example you've had in your play exerience where you would have rather had a level 1 unit than its level 2 upgrade. That would help the discussion greatly I believe.
I can give some exemples.
Wose ; HP:52 ; Attack: 12-2
Elder Wose ; HP:60 ; Attack: 18-2
Meman Hunter ; HP:30 ; Attack: 4-2 5-3
Merman Spearman ; HP:40 ; Attack: 6-2 6-4
Naga Fighter ; HP:33 ; Attack: 4-4
Naga Warrior ; HP:43 ; Attack: 7-4
Orchish Archer ; HP:32 ; Attack: 3-2 5-3 7-2
Orchish Crossbowman ; HP:43 ; Attack: 4-3 8-3 9-2
Nearly every units are good exemple.
That can bring another question, see this.
Dwarvish Guardsman ; HP:42 ; Attack: 5-3 5-1 ; Cost:19
Dwarvish Stalwart ; HP:48 ; Attack: 7-3 8-1 ; Cost:32
Maybe theres is something that I dont understand, but I would never recruit the level 2. Lots of unit are like that.
But its not too much of a problem cause the player have the choice or not to take level 2 unit.
But not when leveling up.I can understand it if its the choice of te player to recruit the unit, upkeep is part of the price, take it or leave it. But as a result of leveling up its different, its imposed.
So in normal case it dont change a thing?No you don't get less money each turn.
If you have 8 villages, the 8 villages will give you 8 gold per turn, AND they will pay 8 upkeep for free.
If you have 4 first level units, their upkeep (4) will be absorbed by the villages, and each village will give you 1 gold, giving you an income of 8 gold per turn.
If you have 4 second level units, their upkeep (Cool will be absorbed by the villages, and each village will give you 1 gold, giving you an income of 8 gold per turn.
Of course, sure, if you have 8 first level units, their upkeep (Cool will be absorbed by the villages, giving you an income of 8 gold per turn, but 8 second level units will have an upkeep (16) that isn't entirely absorbed by the villages, leaving you with an income of 0.
Does not its stange to see potential problem as inexistant because a situation rarely happen. Theres a lot of way to play wesnoth, lets say a game without city for exemple. Even tough its quite frequent all the upkeep will not be absorbed.
Even tough the point more important to me is the full hp at level up. Im interested to hear the purpose of that. Maybe theres log somewhere of pass debate?
I play only MP btw.
Last edited by Riox on February 26th, 2006, 6:40 pm, edited 1 time in total.
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