so, after 1.9, what?

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thespaceinvader
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Re: so, after 1.9, what?

Post by thespaceinvader »

Even then, it's still not a number, thousand separation markers (when used, in English they're usually omitted these days in favour of spaces) only occur every three figures, not every one.

There is no way that I know of that a number of the format x.x.x could be mathematically viable.
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Re: so, after 1.9, what?

Post by IPS »

Dunno wrote:Not every country around the world uses dot as a decimal separator(or however you call it), you know. In Poland, for example, we use commas. Dots are used when writing a big number to make reading easier. So one millon and a half would be written like this : 1.000.000,5
Here in Venezuela we do the same. Points to separate larger numbers like 1.000.000 (one millon) and Dots to separate decimals Like 0.1 (1/10). This help a lot in the larger numbers load.


I think the numbers like x.x.x are to separate numbers and they aren't decimals. I remmind the 1.3 saga what had 19 diferent versions 1.3.0 at 1.3.19.

I think the first number (1.x.x) is a very stable number what changes only with great changes of the codes. I the end of the work in 1.9 must launch the stable version 2.0.0 when it finishes, but to the version 1.0.0 advances to 2.0.0 there must be a lot of changes in the graphics, game balancing and other stuffs.

The second number (x.1.x) is to say important changes like in the graphics or in the game balancing of the game. There was a great difference in the version 1.0 to 1.2. The pair numbers are always the stable versions and the impair numbers are the devolopment versions. The devolpment versions are creating the changes to the next stable version, but the devolopment version changes more often than the stable one.

The third number (x.x.1) is say minor changes like in the stats of the units, lowly in graphics and for bug fixes.


This is what I think about the numering of the versions, If you can fix me in a thing it must be helpful for me :)
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Re: so, after 1.9, what?

Post by Eleazar »

thespaceinvader wrote:Even then, it's still not a number, thousand separation markers (when used, in English they're usually omitted these days in favour of spaces) only occur every three figures, not every one.
Maybe on your side of the "pond"...
Spaces used for thousand separators are extremely rare in American English.
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Re: so, after 1.9, what?

Post by thespaceinvader »

That's why I said English, not American :P
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Re: so, after 1.9, what?

Post by Frogger5 »

Struth! Us Auzzies use the comma! :D

Or at least I do, and my maths teachers.

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Re: so, after 1.9, what?

Post by ancestral »

You guys have it all wrong. You assume base10 for everything!

The next release will be 1.A
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Re: so, after 1.9, what?

Post by sur.nhm »

ancestral wrote:You guys have it all wrong. You assume base10 for everything!

The next release will be 1.A
What's that? Hexa?
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Re: so, after 1.9, what?

Post by Pentarctagon »

so then would it be 1.A.1 or 1.A.A or something :hmm:
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Re: so, after 1.9, what?

Post by bumbadadabum »

Frogger5 wrote: And as for roman game developers: Version: II.XIII.IIM
Version 2.13.998? :hmm:
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Re: so, after 1.9, what?

Post by Frogger5 »

... I think so yes :hmm:
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Re: so, after 1.9, what?

Post by Captain_Wrathbow »

ancestral wrote:You guys have it all wrong. You assume base10 for everything!

The next release will be 1.A
Or 1.1001.10 in binary. :P


I never have understood hexadecimal codes. :doh:
I get the 0123456789ABCDEF part, but how do you make two digit numbers with it? How does FF turn out as 256? :?
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Re: so, after 1.9, what?

Post by Alarantalara »

Captain_Wrathbow wrote:How does FF turn out as 256?
It doesn't. It's 255.
Each place is 16 times greater than the previous, so FF = 16*F + 1*F = 255 in decimal
Just like 255 = 100*2 + 10*5 + 1*5
256 in hex is 100.
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Re: so, after 1.9, what?

Post by Dunno »

there are 10 types of people: those who understand binary, and those who doesn't
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Re: so, after 1.9, what?

Post by Gambit »

Captain_Wrathbow wrote: I get the 0123456789ABCDEF part, but how do you make two digit numbers with it? How does FF turn out as 256? :?
Think about it this way. Count out ten numbers. 1,2,3,4,5,6,7,8,9,10 now start at 0 instead. 0,1,2,3,4,5,6,7,8,9 That's as high as you can go without switching to the next err... level. And then on those "level"s you can go to 99 before you have to go with three digits. But if you add letters, you're now counting in 16's rather than 10's.

00,01,02,03,04,05,06,07,08,09,0a,0b,0c,0d,0e,0f

0a is now 10, and 0b is 11 and so on. So you have 16 in a "level". So when you get to right before three digits you have FF. Remember "ninety-nine"? Well this is "sixteenty-sixteen". That's 256, but we started at 0 so it's 255 here.
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Re: so, after 1.9, what?

Post by Captain_Wrathbow »

:augh: My head hurts.

I think that for now, I'll just keep using MS Calculator to convert to hexcodes when necessary... :P
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