League of Legends - Season 1
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- Pentarctagon
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Re: League of Legends - Season 1
aww come on, now I'm just going to be wondering what this 'exciting (top secret?) news' is for the next few weeks
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: League of Legends - Season 1
aaaah i have found my calling finally. Anivia the Cryophoenix. I just decided to try her today and my god it was total domination. even in the games i was losing i was destroying the other team. She can be a bit tricky landing her flash frost yeah, but she is just so much FUN. and saving allies with walls is a blast. now i gotta save up to get her >.< damn the 6300 pricetag.
- Pentarctagon
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Re: League of Legends - Season 1
As a Tristana player Anivia can be annoying early/mid game, but after that she's just so squishy its fun
Also, when was the last time someone here saw another player as Karthus? I used to see him a lot when I was just starting out, but I haven't seen him since I got past level 5/6.
Also, when was the last time someone here saw another player as Karthus? I used to see him a lot when I was just starting out, but I haven't seen him since I got past level 5/6.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: League of Legends - Season 1
Certain champions ACTUALLY have skill ceilings (looking at you Anivia, and not Ezreal which we had such high hopes for). IMO, a pro Anivia is one of the scariest things in the game, minimum top 3. You have to be like Phreak-level for it though...but if you're that good, you're just unstoppable.
Some champions just have the room to show you skills. Someone like Ashe it's more difficult to outshine the competition.
Karthus...not a bad champ, but not played all that much. I'm terribad at him though so I am not knowledgeable on him.
Some champions just have the room to show you skills. Someone like Ashe it's more difficult to outshine the competition.
Karthus...not a bad champ, but not played all that much. I'm terribad at him though so I am not knowledgeable on him.
Re: League of Legends - Season 1
Karthus is fun sometimes. His Q is so spammable it's insane and his wall is really nice. His ult is fantastic too. His #1 problem is that to maximize his deeps he needs to be next to the enemies with defile, making him an easy target. Also, he is a huge mana hog. Luckily he has his passive so he can still kill you after he dies.Jozrael wrote:Karthus...not a bad champ, but not played all that much. I'm terribad at him though so I am not knowledgeable on him.
Re: League of Legends - Season 1
anivia is similar she's very mana inefficient. ive actually been having to get the golem buff every time just to be able to lane effectively. Thats on top of having a full rune page of mana regen. Luckily i usually play with a friend so i can coordinate and get his help getting it so i spend less time in the forest or teleporting back to base to regen mana.
Re: League of Legends - Season 1
I find tear of the goddess to be essential on both champions. Later it turns to AA staff.cretin wrote:anivia is similar she's very mana inefficient. ive actually been having to get the golem buff every time just to be able to lane effectively. Thats on top of having a full rune page of mana regen. Luckily i usually play with a friend so i can coordinate and get his help getting it so i spend less time in the forest or teleporting back to base to regen mana.
Re: League of Legends - Season 1
Tear is one of my absolute favorite items on casters.
Re: League of Legends - Season 1
hmm im going to have to start mixing up my builds from now on, im not in the habit of getting pieces of different items at a time, instead going for a solid item. ive been starting with a Mejai's Soulstealer because i havnt been dying very much, giving me a nice damage output should i pick up a kill or two. Next i generally move onto basic boots and then start building the Archangels staff. Im going to have to see if getting tear first works for me. Any other tips for items with Anivia in general?
Edit*
What do you think about going for Meki's pendant to be built into a fiendish codex in the beginning, to later build into Deathfire Grasp should the game drag on?
Edit*
What do you think about going for Meki's pendant to be built into a fiendish codex in the beginning, to later build into Deathfire Grasp should the game drag on?
- Pentarctagon
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Re: League of Legends - Season 1
Chalice of Harmony + Tear of the Goddess + AP build and you will very rarely run out of mana (or at least that's my experience from playing Heimer). Maxing out the Perseverance mastery will help a bit as well. There's also another mastery (i forget the name) that increases your health regen by .1%->.2%->.3% of your max mana (it may not seem like a lot, but at endgame it will end up at around 70 per 5 seconds just from your max mana alone), which will generally let you ignore a lot of the annoying 'run forward, attack, then run away' things like Tristana's explosive shot in early/mid game.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: League of Legends - Season 1
Strength of Spirit has the highest gold value of any mastery, period. There are few nonmana champions that it's not awesome on.
Re: League of Legends - Season 1
Howso?Jozrael wrote:Strength of Spirit has the highest gold value of any mastery, period. There are few nonmana champions that it's not awesome on.
Let's say you're Anivia and have fully charged ROA, AA staff, and and Banshee's Veil at 18 (along with non mana items). According to leaguecraft.com you get +18.15 hp5 from the Strength of Spirit mastery. If you include Perseverence and Expanded Mind you have a total of +18.6 hp5 (on top of your base 10.95). I guess that's a decent amount of regen in terms of gold value, but it's not really a whole lot.Increases your champion's health regeneration by 0.3% of your maximum mana.
Playing as most casters I just go 9/0/21 and skip the defense tree altogether. Sometimes I'll go x/21/x with Vlad though, when I'm feeling more tanky (usually go 9/0/21 with him as well).
- Pentarctagon
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Re: League of Legends - Season 1
A regrowth pendant is 15 per 5 and it costs 450 gold, so you getting the regen equivalent of over 450 gold free from the mastery, and there are only a couple other masteries that could possibly compete with that (Greed comes to mind).
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: League of Legends - Season 1
Well, I've been meaning to calculate gold value of masteries for a while, but keep in mind you only get 450g worth of hp regen- a stat that isn't that great (especially on non-tanks), and that's only after getting those items I mentioned fully charged, which would be rather late into the game (30 min or more).Pentarctagon wrote:A regrowth pendant is 15 per 5 and it costs 450 gold, so you getting the regen equivalent of over 450 gold free from the mastery, and there are only a couple other masteries that could possibly compete with that (Greed comes to mind).
- Pentarctagon
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Re: League of Legends - Season 1
if you use the 18.6 number, it comes out to 558 gold of free regen which, from a purely gold driven perspective, is the highest gold value.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code