The User Art Topic

The place for chatting and discussing subjects unrelated to Wesnoth.

Moderator: Forum Moderators

Post Reply
User avatar
Kestenvarn
Inactive Developer
Posts: 1307
Joined: August 19th, 2005, 7:30 pm
Contact:

Re: The User Art Topic

Post by Kestenvarn »

Jetryl wrote::x Largely unproductive past two hours, filled with fits and false starts. Trying to block out a basic shaman animation, but not overcoming "the suck" that seems to pervade our current sorceress animation (which I need to replace). The "jump + strike-as-you-fall" is something I've always wanted to animate, but have seemed to have lot of trouble getting right. I just seem to fail to capture the "bounce".

Image
dunno. have you tried shifting the feet down 1 px during part of the jump, like the ground is giving a bit. maybe it lacks 'follow-through', the sprite comes to a sudden halt

Image
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: The User Art Topic

Post by Jetrel »

Kestenvarn wrote:
Jetryl wrote::x Largely unproductive past two hours, filled with fits and false starts. Trying to block out a basic shaman animation, but not overcoming "the suck" that seems to pervade our current sorceress animation (which I need to replace). The "jump + strike-as-you-fall" is something I've always wanted to animate, but have seemed to have lot of trouble getting right. I just seem to fail to capture the "bounce".

Image
dunno. have you tried shifting the feet down 1 px during part of the jump, like the ground is giving a bit. maybe it lacks 'follow-through', the sprite comes to a sudden halt

Oh. heh. Yeah, I'm actually happy with the that sketch image I posted, although it certainly wasn't clear from what I wrote. It was the few, unposted sketches before it that were frustrating me.

But thanks, I'll definitely look at those options for further enhancing it, since I haven't done the real thing yet.


What is that page from? I've actually snagged one animation manual (Richard Williams "Animator's Survival Guide"), but I'm very interested in more.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
Kestenvarn
Inactive Developer
Posts: 1307
Joined: August 19th, 2005, 7:30 pm
Contact:

Re: The User Art Topic

Post by Kestenvarn »

I don't actually remember the source, it was posted somewhere a while back. :(
User avatar
Girgistian
Art Contributor
Posts: 668
Joined: April 5th, 2008, 8:23 pm
Location: The lands of perkele

Re: The User Art Topic

Post by Girgistian »

Quietus wrote:BLOOD FOR THE BLOOD GOD!!
Sanity... is for the weak!!!

Had some fun with my spare time. Tonight's results:
Image
For the dark gods!
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: The User Art Topic

Post by Jetrel »

Girgistian wrote:Sanity... is for the weak!!!

Had some fun with my spare time. Tonight's results:
I see that Dick Dastardly will be facing some competition for the title of Greatest Living English Gentleman. :geek:
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: The User Art Topic

Post by thespaceinvader »

Girgistian wrote:
Quietus wrote:BLOOD FOR THE BLOOD GOD!!
Sanity... is for the weak!!!

Had some fun with my spare time. Tonight's results:
<quoted image removed by mod>
Elementary, my dear Grokson.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Eternal
Art Contributor
Posts: 592
Joined: March 18th, 2006, 3:50 pm
Location: Finland

Re: The User Art Topic

Post by Eternal »

Something I've been working on. I've got to fix a plenty of things before this starts looking right.

Image
I wish I had more time in my hands.
User avatar
Eternal
Art Contributor
Posts: 592
Joined: March 18th, 2006, 3:50 pm
Location: Finland

Re: The User Art Topic

Post by Eternal »

Image

Had to redo the whole thing.
This actually makes me feel a bit awkward since I could be doing something far more useful to Wesnoth. :?
I wish I had more time in my hands.
User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Re: The User Art Topic

Post by Elvish_Pillager »

A whole bunch of new art is now up on my website, the products of a high school AP Studio Art class: http://eli.cedarswampstudios.org/drawings

For most of these drawings, I focused more on figuring out how to make the overall composition work the way I wanted it to than on rendering the details. Each one took me somewhere in the 30min - 2hr range to actually draw.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
User avatar
TheHelmet
Posts: 10
Joined: May 16th, 2009, 9:07 am

Re: The User Art Topic

Post by TheHelmet »

Hope this thread ain't dead. Here's my latest piece of work:
Image
A fighter jet, it took me about 5 hours in MSPaint. I pixeled this for a game called CortexCommand.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: The User Art Topic

Post by thespaceinvader »

Looks very nice.

We could use skilled pixellers for Wesnoth, you know ;)
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
TheHelmet
Posts: 10
Joined: May 16th, 2009, 9:07 am

Re: The User Art Topic

Post by TheHelmet »

Thanks, I'll take a peek at the contributions forum tomorrow.
User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: The User Art Topic

Post by Gambit »

This is what happens when you're bored, playing with gimp, browsing the wesnoth forums, and listening to SVU in the background all at the same time...

Image

In the criminal justice system, spam based offenses are considered especially heinous. On the wesnoth forums the dedicated profesionals who investigate these felonies are part of an elite unit known as the Forum Sith. These are their stories.

I know it's lame. But maybe useful someday as a joke. It made me laugh while making it at least.
User avatar
DEATH_is_undead
Posts: 960
Joined: March 4th, 2007, 3:00 pm
Location: Northern United States

Re: The User Art Topic

Post by DEATH_is_undead »

Gambit wrote:This is what happens when you're bored, playing with gimp, browsing the wesnoth forums, and listening to SVU in the background all at the same time...

In the criminal justice system, spam based offenses are considered especially heinous. On the wesnoth forums the dedicated profesionals who investigate these felonies are part of an elite unit known as the Forum Sith. These are their stories.
Priceless :-P
Last edited by DEATH_is_undead on June 10th, 2009, 10:35 pm, edited 1 time in total.
3P MP Scenario - Great Dwarves Escape
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: The User Art Topic

Post by Gambit »

<quoted image removed by mod> :eng:
Post Reply