Random map generator utility (beta)
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Random map generator utility (beta)
I made a small random map generator that works with templates. Templates are text files that have a list of commands. Combining these will allow you to create all kind of random maps with predictable structure. The result will be a scenario file that you will put into wesnoth/data/multiplayer/scenario folder and can play after restarting Wesnoth.
This is in very early stage. Currently works for 40x40 1vs1 maps that I play with a friend.
Download here for Windows: WesnothMapGenerator.zip
Example map:
Example template. Documentation is included in the download.
Download here for Windows: WesnothMapGenerator.zip
This is in very early stage. Currently works for 40x40 1vs1 maps that I play with a friend.
Download here for Windows: WesnothMapGenerator.zip
Example map:
Example template. Documentation is included in the download.
This is inspired by Heroes of Might and Magic random map template system, which has enormously increased the lifetime of the game. The generator allows having any number of players, if you want more than 2 you will have to manually define additional sides in cfg file. There is no guarantee that this project will be continued.//Generalrandomize
SelectAll(0)
Fill(1,"Gg")//grass
Fill(0.2,"Hh")//Hills
Fill(0.25,"Gs^Fms")//Forest
Fill(0.03,"Ss")//Swamp
Fill(0.03,"Mm")//Mountains
//Base mountains/hills
Repeat(8,12)
SelectClusterRandom(3,2,5,8,27)
Fill(1,"Mm")//Mountains
Fill(0.3,"Hh")//Hills
Fill(0.1,"Gs^Fms")//Forest
Fill(0.04,"Ww")//Water
Fill(0.04,"Mm^Xm")//Impassable mountain
EndRepeat()
//Clearings of grass
Repeat(4,6)
SelectClusterRandom(3,3,5,8,45)
Fill(1,"Gg")//Farm
SubSelectOne()
Fill(1,"Gg^Fet")//Great tree
EndRepeat()
//Roads between map corners
SelectLine(0,0,1,0,0,2)
Fill(1,"Gg")//Grass
SelectLine(0,0,0,1,0,2)
Fill(1,"Gg")//Grass
SelectLine(1,0,1,1,0,2)
Fill(1,"Gg")//Grass
SelectLine(0,1,1,1,0,2)
Fill(1,"Gg")//Grass
//Lakes
Repeat(3,4)
SelectClusterRandom(0,4,7,10,40)
Fill(1,"Ww")//Water
Fill(0.1,"Wwf")//Ford
Fill(0.3,"Wwr")//Reef
Fill(0.3,"Wo")//Deepwater
EndRepeat()
//Volcanos
Repeat(0,2)
SelectClusterRandom(3,2,3,4,8)
Fill(1,"Uh")//Undergroundhills
SubSelectOne()
Fill(1,"Qlf")//Lavachasm
EndRepeat()
//Villages
SelectAll(1)
FillCapEvenly(1,"Gs^Vh", 40)//Village
//Main Castles
//Player 1
SelectCluster(0.1,0.1,0,2,2,99,99)
Fill(1,"Ch")//Castle
SubSelectOne()
Fill(1,"Kh")//Keep
SetStartLocation(1)
Download here for Windows: WesnothMapGenerator.zip
Lamps and Megarace http://forums.wesnoth.org/viewtopic.php?f=13&t=30708
Re: Random map generator utility (beta)
Wow this is a very useful tool! I will definitely try it out!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.