Discussion of all aspects of the game engine, including development of new and existing features.
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- Inactive Developer
- Posts: 787
- Joined: March 31st, 2006, 6:55 am
pangopo wrote a patch to fix the bug. The bug will be fixed in the next
development release of Wesnoth and the next stable 1.10 release.
- Posts: 4
- Joined: March 28th, 2013, 4:10 am
thanks a lot SkeletonCrew. I was really overwhelmed by exams (I'm currently in college). I didn't had time to check the forum but I will def check the fix.