More than one unit with canrecruit=yes

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Dunno
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More than one unit with canrecruit=yes

Post by Dunno »

I recently found out that it is not allowed to make more than one unit with canrecruit for AI-controlled sides. I wonder, why is that? Is it because of the AI? Or just no one ever felt the need to implement this option?
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Pentarctagon
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Re: More than one unit with canrecruit=yes

Post by Pentarctagon »

Moved at the OP's request.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Crab
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Re: More than one unit with canrecruit=yes

Post by Crab »

yes, the AI recruitment is not working as intended when there are 2+ leaders who can recruit. If SoC_Ideas_AI_Recruitment_2012 would be in gsoc, it'd be fixed. Else, I'll fix it later. Patches welcome.
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