Frustrating text & graphics caching (iOS port)

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fstltna
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Frustrating text & graphics caching (iOS port)

Post by fstltna »

I am having trouble with text descriptions appearing in the old style even though all the files in the tree have only the new text data. For example, I am editing the tutorial campaign and have put in new text but only the original text appears.

I've done a recursive grep on the whole source tree and can't find occurrence of the old text. I am having a similar issue with graphics, where I have updated the loading screens but randomly a original graphic will appear. Is it somehow in the precache directory?

I could use some help...

Marisa
--- gameplayer.club port 33333 - The Wesnoth Game Player Club Wesnoth MP server, at the default port
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Max
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Joined: April 13th, 2008, 12:41 am

Re: Frustrating text & graphics caching (iOS port)

Post by Max »

here are some hints how caching was changed for the ios port:
http://wesnoth.repositoryhosting.com/sv ... _notes.txt
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fstltna
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Joined: October 2nd, 2010, 10:20 am
Location: South San Francisco, CA
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Re: Frustrating text & graphics caching (iOS port)

Post by fstltna »

That is a great overview but I don't see anything that says that could be the source of the caching I am seeing...
--- gameplayer.club port 33333 - The Wesnoth Game Player Club Wesnoth MP server, at the default port
-- https://wesnoth.gameplayer.club - My fan site for the great game Battle for Wesnoth
-- https://wesnoth.gameplayer.club/HostSplash - Get Wesnoth hosting for $14/month & first month free
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