AI and WML variables?
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AI and WML variables?
Writing a mod with a heavy tweaking of even basic gameplay through WML, you get to the problem point that the AI cannot use some of the features you add - like those used in custom menus, and cannot evaluate units properly because some of their value is now hidden in WML vars. Is there any way to make these variables available to the ai?
(looked in the wiki - found none...)
(looked in the wiki - found none...)
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Better reply: Not yet. My current wesnoth project will do so.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
IIRWIIR
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358