Victory Animations (NOT YET TESTED)

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AT
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Victory Animations (NOT YET TESTED)

Post by AT » October 18th, 2006, 3:11 pm

This patch should add victory animations (should play when a unit kills another unit) to the ever-growing selection of possible animations.

Currently, it is untested, as I am unable to finish compiling on windows, primarily because of errors in files I have not touched. Posting it here is mostly just to get it off my harddrive. If you feel like testing a patch, though, knock yourself out! Otherwise, I'll get back on a Linux box on in a week or so, where I hope to be able to compile more easily.

It will not be offically submitted until I know it works.
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victory_anims.txt
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Gandalf-"I am a servant of the Secret Fire, wielder of the Flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the Shadow. You cannot pass!"
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Woodwizzle
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Post by Woodwizzle » October 18th, 2006, 9:19 pm

Cool Idea! It would be cool too if after a team wins a scenario, all of that teams units do their victory animation.
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turin
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Post by turin » October 18th, 2006, 9:45 pm

Woodwizzle wrote:Cool Idea! It would be cool too if after a team wins a scenario, all of that teams units do their victory animation.
I don't think this would make a whole lot of sense for any campaign scenarios other than those where the objective is "kill the enemy leader"...
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AT
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Post by AT » October 27th, 2006, 2:04 am

Tested; it seems to work (at least in my admittedly limited trials) and submitted. Some more testing would be prudent, but currently wesnoth will not recompile for me (due to files other than the one's I've changed).
Gandalf-"I am a servant of the Secret Fire, wielder of the Flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the Shadow. You cannot pass!"
AT- "That sounds like more trouble than it's worth."

Boucman
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Post by Boucman » October 27th, 2006, 5:25 pm

ok, I'll try to patchmonkey it this WE
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