We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
Please make sure to read the wiki page regarding how Wesnoth handles copyright. Not reading on how Wesnoth handles copyright does not prevent the information stated therein from applying to everything posted to this forum.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
There are certain technical requirement for mainline portraits. For easy access, I'm going to sticky them here so people can read them and link to them rather than having to type them out every time they're needed.
Generic unit portraits:
Two sizes are needed. One goes in the help, one is...
Welcome to Battle for Wesnoth's Art Forum. This is where a lot of our in-game images get hammered into shape, and is a place designed for the discussion of art designed for use in our game. In this topic, we've listed all the info you'd need to do your own work.
EDIT: changed thread title from only dealing with timings as it is now dealing with halos and such as well. I do not intend this thread to be for making any new sprites, just polishing up existing animation code and such.
After recently doing some work on the animationWML syntax...
Rogue Mage - Shadow Mage - Shadow Lord; For Liberty. (some other content, including some version of Bob's empire builder and its derivatives, use them too)
I’ve just reached 100% completeness in the Galician translation of text strings for the stable branch, and I’m thinking about getting the images done as well this weekend, so the translation in the next release really rocks.
I’ve come up with the following two for the “The Battle for Wesnoth” and...
Since eternal gave us a lovely base frame for the Giant Mudcrawler based on kitty's portrait I thought I'd make it a little more in tune with the new dirt colours . Then, I made up a quick base frame for the Mudcrawler. SHould be doing some animating soon, if I can get my head round gloopiness....
Awhile back I promised to finish this. Life happened, school happened, and everything else that could get in the way did. I have a bit more free time now and I'm pretty tired of feeling bad about not finishing this campaign up.
To clean up how irritating it is to navigate through my other thread, I'll be moving my NR efforts to this thread. Then later this can be moved to the Art Dev forum once I have completed all of the portraits. I'll gather up all current NR portraits and put them here later in the day.
I'm new here, and I'm wondering if anyone has made any Nintendo sprites. You know, Link, Samus, maybe Mario. I'm specifically looking for Samus. And, can you create your own custom character ? I would love to make a custom Samus and Link. Any help appreciated! Thanks! :mrgreen:
I just localized (or at least, attempted to localize :P ) the BfW logo in Italian. I prepared three variants of it.
The first one has the logo centered, while the per word is hooked to the shield's center:
bfw-logo - Copia1.png
The second one has the writing centered, while the shield follows...
I have recently implemented support for radio buttons.
We use currently the images for the checkbox buttons,
but images in the same style and size but round would be much nicer.
Hi,
I am a member in Vietnamese localization team and here are new Vietnamese logos for Battle for Wesnoth (main screen + The Rise of Wesnoth).
The font Celtic Garamond 2nd doesn't cover the Vietnamese text, but I've still tried to use it, by pasting diacritics from another font over/under base...
I'm not a lawyer (or an artist). I certainly don't own the copyright of the poster. It wasn't my idea to place it where it was. I just took the photo and thought it might be useful. (I was thinking of the Gladiatrix parts of LOTI)
If those of you who understand these things think it infringes...
As the topic says I want to replace my old outdated Initiate portrait and hopefully I can make it match Kitty's mermen. So... here's the mostly finished linework!
Before anyone says her ear shouldn't stick out that much to the right I'll inform you that the point sticking out is part of the...
Hi all, I can simply say DW, Honduran'm a young designer, it really is not proficient in English, but will try to dominate in the way, feel free to criticize my work, but a simple way to take into account their advice.
Previous work I have done based on Fire Emblem designs a strategy game that...
I was looking in the Art Development area of the forum, admiring the art, when I saw a post about giving the Rouge a 'ready stance' when it's near enemies, and decided to try to make one for the Mage.
hey all, been a while since I contributed, but I was playing through wesnoth again recently and felt embarrassed at how bad my tomb guardian portrait was. I'm quite a but more experienced now so I whipped this out last night. Firefly we can exchange them. Thanks.
I've tried this before a few years ago, but never finished it. So, here I am again making a translated logo.
I've tried to get the positioning right before I'm going to start with the font effects and other things, and ended up with this:
It seems alright to me, but I thought I'd ask the forums...
During the last year I was working on tropical scenery. I used to post in Art Workshop forum section but this place seems more suitable as my previous tropical forest got it's place in the mainline. As I said in my topic in Workshop I was going to make two different sets of foliage: one tropical,...
yesss, some of you already know that I like to experiment and play with diferents things of the game..... :geek: this is another test.......depending of the succes I will continue working on this....
After playing around with some liminal units for a bit I noticed that it would be nice to have a more consistent dawn/dusk color tint for the schedule to reinforce graphically when to attack/defend. I did a bit of research into what dawn/dusk should look like in real life and why they should...
I've become little tired of bushes and started something else. I dont'know if the rat portrait would ever be used but it was quite long time ago when I tried to draw a portrait. Of course I have got some references and made some concept arts on paper so this is not an improvisation what I'm doing...
The portrait is in progress, the sprite baseframe is done. (I'm told that if there is to be a (animated) water circle around it as there is on the old one, it should be as a separate image, split into 2 files for behind/front & probably implemented as halo). It's not based on real-life creatures....
The Lich Lord Jevyan, based on LordBob's awesome portrait. It's been awhile since I played BfW or sprited for it, but I'm still excited about the prospect of seeing all of the unique ancient liches in the game. Hopefully this is a good start?
Hello,
I'd like to inform you about this issue. The website's adress: www.kf2.pl . Let's just start with a screenshot:
The website above is a text-type(?) MMORPG, based on something like a vallheru engine(or maybe it is, I'm not an expert in this kind of programming). It is polish site, as you...
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