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Please make sure to read the wiki page regarding how Wesnoth handles copyright. Not reading on how Wesnoth handles copyright does not prevent the information stated therein from applying to everything posted to this forum.
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
There are certain technical requirement for mainline portraits. For easy access, I'm going to sticky them here so people can read them and link to them rather than having to type them out every time they're needed.
Generic unit portraits:
Two sizes are needed. One goes in the help, one is...
Welcome to Battle for Wesnoth's Art Forum. This is where a lot of our in-game images get hammered into shape, and is a place designed for the discussion of art designed for use in our game. In this topic, we've listed all the info you'd need to do your own work.
Much better than the Oversized Orange one. The oversizedness of the OO causes a lot of uglyness, this doesn't. The oversizedness of OO would only work out if the dragon appeared in scenarios where other units & cavewalls & the like could not be on...
Hello, I'm working on an update to the Desert Elves to make them stand out more and make them more realistic. There is three main changes:
One - Reduced amount of clothing, such as tops ending lower. This would make the skin changes more visible and be more realistic - on hot places, less clothes...
I have experimented with designs for elvish treehouses - and especially with a workflow for the tree part of the treehouses (more Gimp, less Inkscape). It is obviously work in progress, but I wanted to show what I have and solicit early comments.
Hello, this is my first post. Hope you like the idea. I apologize if anyone else tried it before. I have been reading the forum for several days and did not find anything.
I'm doing a review of all the art of the game with the intention of making larger armies. The main cacacteres would remain the...
The fencer is for comparison purposes as I loosely based it on this animation. I was going for exaggerated. heavy breathing, perhaps i overdid it. The frame rate probably need to be a little slower/longer than in the gif above. I am happy to have mine licensed under gpl, had for...
It's perhaps useful to identify the Clone-Units but it's anyway strange that all Units from a specific Type have same HairColor. The HairColor is not sufficient to identify a Unit-Type. I prefer to have Variations in the Hair-Color of a Unit instead having a Hint by the HairColor instead that the...
Hi everybody,
I decided to do some sprites myself.
Usually I do more 3D stuff but I really want to push my 2D- Skills .
This is my first attempt at creating some spriteanimation.
Don't know if anyone can actually use these ... but hey .. it's my first try ^^
Comments and Feedback would be...
For first I wanna say, I love the whole game soooo much ^_^ the art and everything is just awesome done and... yea... ^^
So I made a fanart at all, and my friends wanted me to upload it here ^^ They said it's very good and it could become a new portrait art, after...
Wespal is a small GUI application to allow Wesnoth artists and content authors to easily preview graphics as they would be transformed by the game's team coloring mechanism without needing to run the game itself.
It provides split-panel image preview functionality, as well as the option to save...
I'm currently in the process of updating the art sections on the wiki, and while reading through the How to create motion blurs page, I noticed that it says:
To draw that path of the weapon in wesnoth, you fill that arc which the weapon would swing in with the color of the swinging weapon...
While working on The Eastern Invasion campaign, I generalized the silver mage teleport animation to work for most standard-size units. I wouldn't really classify my work as art , but I didn't see a more appropriate forum.
Gen_teleport.gif
While unit-specific teleport animations can easily beat a...
I got the go ahead to start working on a set of new portraits for Heir to the Throne from Jetrel. I'm a bit anxious since Jet's original ones have been around for so long and become quite iconic...
Anyways, here are first versions of neutral Konrad and Lisar (I plan at least angry and happy...
Since fendrin/fabi's editor updates are adding more tools, I'm (attempting) to make buttons for them, at his request. Currently the soundsource, items, and label tools need buttons, and I'm working on the first two at the moment:
I wonder is there any List or something to get an Idea what AtWork other Authors want for their Project. I guess (!) there isn't and therefore I ask here what (Kind of) Stuff is wished resp. missing.
My self misses alot of Things I consider to be basic for the Scenery like Horses with Plough or a...
With the orc portrait series done, it's time for me to switch to the next big project : I'll be doing campaign-specific portraits for the Rise of Wesnoth.
Starting this minute, here are a series of rough concepts for those characters the player meets in the earlier scenarios of the campaign. Note...
I don't have the time or talent to do campaign art, but I think Wesnoth could stand to have more generic story images, in addition to kitty's watercolour-ish landscapes. Is there any need for anything like this?
(No, I don't consider it done, and would submit a larger PNG version when I did.)
I played Wesnoth now a long time and just wanted to ask if there is there any need of a portrait of walking corpses or soulless'?
Just for fun ive done this in gimp.. to me it looks quite nice
Is there any plan to fix the water graphics? As of right now it looks terrible compared to 1.8's smooth looking edges. In 1.8 all the the water hexes have beaches depending on whats touching it and it looks really nice. I really cant stand playing 1.9 due to the water graphics... can we maybe at...
Let's just say that I would like to prove myself and being usefull.
So, I'm writing this post for I've not found out a thread where it was told how ppl take commit about artworks. I mean there is this thread
anyway I would like to know:
-- who I have to talk with(or where I have to...
I've been studying the portraits (which keep getting better and better, the bar is getting high) a bit lately to try to get a feel for the style and there were a couple of things that stood out to me, so I made some minor changes. Also, a request of the portrait painters- do you use a set color...
I ask this question because outside my window there is a beautiful view of a valley with farmland and woods and I was wondering if it would be able to be adapted and used in the wesnoth game.
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