Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
4 portraits (3 are variations of a character)
4 story screens...
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There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
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There are certain technical requirement for mainline portraits. For easy access, I'm going to sticky them here so people can read them and link to them rather than having to type them out every time they're needed.
Generic unit portraits:
Two sizes are needed. One goes in the help, one is...
Welcome to Battle for Wesnoth's Art Forum. This is where a lot of our in-game images get hammered into shape, and is a place designed for the discussion of art designed for use in our game. In this topic, we've listed all the info you'd need to do your own work.
Here is a modified version of the barbarian fighter. I hope this time skin has a more natural appeareance.
Also, when I tried it within the game, I realized that while he looks nearly ok in proportions to elvish, loyalists are visibly smaller. I hadn't realized before. :?
I have a question. I know the GNU GPL license protects all the contributors rights over software, but what about the images and music others contribute? Are they also covered under the GPL? It says on the Wesnoth FAW All contributors maintain the copywrites over their individual contributions . I'm...
guys, I thought of an idea. How about having a unit called the Crusader. It would be level 2, an upgrade of the Horseman. It evolves into a paladin, and the knight would evolve into a grand knight only. I'm not sure of the stats, but here's the graphics I could come up with. It is only concept art,...
I saw earlier that someone (not sure who, sorry) came up with a graphic for the faerie touch icon - what looks to be a simple edit of the Fist icon.
It worked, and has a certain flavour which may be useful for other things, but I didn't especially like its use as the icon for faerie touch. I think...
This is half done - I'm not even sure there is support for animated healing images - I don't care. My usual bullheaded style - do it, and hope people like it enough to accomodate it.
I haven't animated the body at all yet , but I am quite pleased with how the sparklies came out :D.
Lotta pngs of undead archers. They're recolored to match Sangel's soulshooter, no major alterations. Also added archer def frame, didn't see one in dir.
I've was asked by Dave to try my hand at icons for The Host Game and Join Game buttons. While the Host Game Icon has eluded me, here is what i think the Join Game icon should be.
For Host, if someone with better skill than me wants to make it, I think a Target full of arrows would do it...
Kind of self-explanatory... Anyway, I think the game could be improved by adding death animations and taking out the disappear effect (think Civ III), or even just showing the unit on the ground when it disappears. The first idea would require a large amount of additional art, the second would...
After soo many request I plan to add female unit versions when all other missing unit images get done.
The idea is that some kinds of units recruited/created got a random sex (male or female) nad got alternativ graphics but same stats.
Not all units will get it.
Based on a multiplayer game I played with Neorice and Schimmelface recently, I'd like to see more advanced Undead units.
I'd like the Skeleton to have two advancements (the second being the Deathblade) and for the Revenant to advance. (Crypt Lord springs to mind.)
The Deathblade would look like a...
Yeah the name pretty much indicates it, I'm gonna try and fill up some missing levels for mostly multiplayer units now; starting with the orcs who have two units that could use a third level.
My start to this thread would be the elvish crossbowman getting a third level (wich was pretty damn hard...
We only have a few right now, but we quite likely will have many in the future. Foresight, anyone?
I think the only dependency is in the unit files, though I well could be wrong.
There well may be dependencies hard-coded into the levels later, which would cause the number...
I just done some medal icons for level (use them but keep the level written too) and a crown icon to be show at the other side if the unit is the leader of a ... side.
If you want to post about the idea instead of about the images do it in the twin post from this open in Developer's Discussions...
As many people want dwarves to be seperated from outlaws as a faction, and the discussion on their units is going on heavily here's my first entry for a mounted dwarf; he rides some sort of ox and at level 1 only has a ram attack, he'll get two trees of wich one the ox gets much stronger and faster...
I've been playing wesnoth for a while; I like the game in almost all respects -- except for one ... teensy thing, that really bothers me. I don't like the character portraits. A lot. No offense to the person who drew them, this is after all, only my own humble opinion. I'm not sure if it's just the...
In another thread, I was working on a shyde healing animation. I'll finish that later. Here is a finished animation for the Shaman's healing effect. (or at least, I consider it finished. With this, because of how little I edited the base sprite, I doubt some goon out there will be able to come up...
The current graphics for the barbarian fighter branch are in the given order: A (fighter), B (warrior), and Chief. However, looks like A is more impressive than B for a level 2 unit, so I'm asking you which one do you prefer to be level 2, and which level 1.
Just to make all graphics contributors a bit more despaired...
Soe f you may have nocticed that mounted units got a new looks, horses are now standing.. but the old running one is not wasted
Now 1st and 2nd level rider units have an extra frame.. image_moving
The image is displayed when the unit...
Finding all sorts of things to distract me from finishing the last three lizardmen unit anims, I've been wondering about how the water mask is set up and if a similar modification would be good in forests. A picture is attached. Can anyone point me in the right direction for implementing this?...
I have one question. It has disturbed me since I first saw the Shyde. No really, it has. In the B.L. of the Shyde image there is what appears to be a little plus sign. My brain screams, No it's not a Shyde, it's a Shyde plus, Mua-Ha-Ha-Ha. Feel my wrath! , then the acid bubble is expelled from my...
I don't really know where to post this so I'll put it here. I've made a new unit called 'Monk'.
As you can see if you understand it, this thing upgrades into an Elite, Nature, or Mad monk. The monk's current pictures are here, but I need ones for the level 2 units.
In the attack dialog, next to the possible attacks, the name and a representation of each involved weapon is shown. Unfortunately, at the moment some of the weapon icons are missing.
This thread is about filling the gaps. If some artists wanted to help at this task, it would be very much...
I have committed support for haloing effects to CVS. Currently haloes are only supported around missile weapons, but more haloes will be easy to add now that basic support is there.
To add a halo effect to a missile, you simply add a halo= attribute to a tag. The halo attribute names a file that...
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