UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
I create a group of units with GET_MEMBERS und store them with
SAVE_PARTY in scenario one.
I can see the units inside the party variable when looking in the savefile.
But when reloading the units in scenario two with LOAD_PARTY the game says : error engine: could not de-serialize unit:...
Konrad: Here's a valley full of statues and nasty mages!
Mages: Get out or die.
Konrad: I only want to get by safely!
Mages: Too bad.
Konrad: Fine! I'll kill you, and I'll kill your orcish enemies too! Never mind safe passage, I want the XP too!
Hello, I have seen the utility of the role tag , but have a problem with it.
I am working in an scenario. In this scenario two units are recalled. It is very probable that all the units to recall would be from the same type (peasants).
The problem is that I asign two roles, and the game gives the...
Well, despairing of filtering by terrain being added to the game, I've come up with a poor man's terrain filter. Attached is the file bfw_filter_by_terrain.pl .
It is a perl script that returns a co-ordinate list that WML undertands and can be placed in a tag like .
We've had a couple of snow days, and I've been playing around with finishing up the elven branch of the South Guard. I've got a good map for the last scenario, and I'm steadily working through the WML. There are two things, though, that I can't really do myself.
Working with the generator wml, I want to share my questions, comments and experience.
1. I appreciate the terrain feature naming , but is there a way to turn it off? Just leaving out the tags produces strange names, but doesn't prevent the naming. Especially when I mix random and standard maps,...
Just wanted to know: does {random} cause OOS in multiplayer even when it's only used in prestart events? AFAIK, the prestart event takes place on the server machine...
There are five campaigns listed here that are not on the campaign server. Some of their authors are still here (those of the Assassin Campaign and of Unrest in Elfland). Can EP and Gafgarion either upload these campaigns to the server, or add a line to the wiki page saying development of this...
and it seems very comprehensive and useful. However, and forgive me if I missed something somewhere, but is there something like a 'build your first campaign tutorial' that covers the basics? Such a thing would be very useful if there isn't one. If there is one,...
It would be very easy to find a workaround to this, and that's what i'll probably end up doing, but i'm wondering why what i'm doing here isnt' working...
Lets assume units referenced in this file (Dwarvish Miner, Dwarvish Miner_coal and Dwarvish Miner_gold) exist... why doesn't my code for...
Is it possible to define new macros mid-scenario? I'm trying to define a bunch of new pre-processor symbols that I can check later. I'm using code like:
How do you test your campaigns or scenarios ?
There is a way to reload the data files ingame, but i can't find a hint to it.
At the moment i have to quit and restart wesnoth with every single change i want to test.
All right, after testing this map with many users, changing many things and after spending a lot of time balancing it as much as posible iam proud to put this multiplayer scenario (survival) for public use!
* Problem is that taking Kanlagan alliance as Drakes to play the game becomes boring...
I'd like to try some of these campaigns I've read about here, but can't reach them due to my school's firewall/proxy. Is there another way to download them - most downloads are not linked to the wiki pages often linked in the forum.
ANNOUNCEMENT: Yes, the campaign is alive.
No, I refuse to answer.
I am working on finishing everything, adding Nati as summonable, and generally doing things that require some WML tricks. At least 5 more scenarios will be added. (relative to BfW 087.)
I make fairly heavy use of the name=sighted event type in the South Guard, and I think I've found a bug (or interesting design decision) with it. It appears that events of that type never fire if fog and shroud are both set to no .
Is there any way to fire an event when a unit is a certain...
I'd just like to remind campaign developers that it is actually possible to come up with a custom theme for your campaign.
That is, you could, for instance, come up with a theme that made the sidebar displaying status information use completely different graphics, and exchange the black-blue stone...
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