UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
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There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
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All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
I have finally finished off the scenarios for Heir to the Throne.
There is still some balancing work to be done, of course, new images to be drawn, etc, but the campaign does now play all the way to the end, with a complete storyline, and without this You have reached the end of the currently...
Main purpose of this map is to maintain the play style of Blitz but be balanced for all factions. I haven't managed to play test it extensively yet but it seems to be very balanced so far. There is no water, and just a little swamp in a place likely not to be super important. The map doesn't look...
I've put some effort into making the map generator generate better maps, using default settings.
A few changes:
- default size is now 40x40 instead of 60x60.
- maximum size is now 100x100 instead of 200x200
- forest should be more scattered, and less dense.
- there should be a little more tundra...
I noted in a few threads that I had some rejected work from my Assassin Campaign lying around. A lot of that content was maps that were either dropped altogether or redone to be more suitable to the scenario.
I've converted 3 of those maps into multiplayer maps and also included a map I made from...
This is a map I made a while ago. I am finally pseudo-officialy releasing it.
Question: Currently, there are no 'unrealistic' maps in the official release. By that I mean maps that have geometrical, non-pseudo-random terrain distribution. Is this intentional?
Seems balanced pretty good, but most importantly it's so fast to play. Hard to say if being so small will take away from the depth of the map. Recommended setting of 2g per village.
Yeah I'm pretty bored at the moment so for those who need a certain unit done for their campaign and think it's worth my time to make some graphics for it please post all details for the unit here, I will note: I might not make everything requested for simple reasons I care not to tell.
so all hear...
Roland wouldn't say his thing for me. Hardly ever, in fact. The was entirely unneeded and was messing up the works, so I commented it out. Here's the diff:
I can't seem to finish the ampaing. although I've got all required Saurians to the fort, the bridge isn't destroyed. I've tried to solve the problem myself but I can't seem to find the reason why it doesn't work.
Here is a part from the debug which might be usefull although I'm not sure if this is...
After playing a bit of multiplayer I thought I would try and create a map to play more in tune with what I want. It's small(37x20, I would use 19 instead of 20 but couldn't figure out how) for quick games but most importantly I think I have a really nice balance going on so far. I have added...
Zoom out just once more (can't zoom out farther, so it should do nothing. However, when one moves the mouse, you can see messed up borders (the borders of the hexes are evident and contrast greatly with the terrain).
Firstly, to make a campaign that is valid for uploading, you must now add a new file which has some information about your campaign. If your campaign is called 'MyCampaign', so the campaign config file is 'MyCampaign.cfg', this file should be called...
In the next scenario in Wesvoid, I wanted to allow your leader unit (the one with canrecruit=1 ) to leave the map while you still get to move your other units. I found out from the code that a strange thing happens when it's checking whether to end the level. In summary:
Hello, It's my first post on this forum so excue me if I post it in wrong place or if this was already mentioned.
Name:
Are entering bug.
Description:
Objective in this scenario is to get to the Weldyn. However to finish this scenario Gweddry has to step on one of the four specific zones in...
This one was inspired by the atoll map in the Drake campaign. I liked the idea of more or less being forced to go around a big obstacle with most races, as well as cutting out the corners in a three player map.
I've tested this quite extensively with the AI so hopefully...
I have implemented a change such that after a 'die' event, the unit only dies if its hitpoints are <= 0. This means that if you replace the dying unit with a new unit or such, the unit being removed immediately after won't thwart your attempts.
Does anyone know a scenario that uses that I could look at? I'm attempting to change one of the sides to be on the same team as the hero (which is named South_Guard). Here's my code:
There's code on both sides of it that executes properly, but after the event side 2 and side one are still...
In Ringcaat's Gyphon Campaign the first scenario features a cool capture the flag game, where you fight over control of villages. He counts how many villages you control by incrementing or decrementing a counter every time one side captures a village. See this code:
1.Crush Bugs (They're there, I find a new one every time I look at the WML)
2.Hunt down better graphics where needed, and improve the sounds / animations where possible.
3.Update the Wiki history page, without giving away everything that happens in TROW....
The attached map is intended for MP. It is a four player map, and the villages are balanced in each of the four keep areas. The map is dominated in the centre by a Island with a cave. Those who hold the island will hold the (economic) balance of power. This map is...
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