Lua Labs

Discussion of Lua and LuaWML support, development, and ideas.

Moderator: Forum Moderators

New Topic
  • Announcements
    Replies
    Views
    Last post
  • Topics
    Replies
    Views
    Last post
  • Like feeding but affects undead too
    by Chris NS »
    5 Replies
    1563 Views
    Last post by Chris NS
  • [closed] Where is current attack weapon stored/how it's marked?
    by ZombieKnight »
    18 Replies
    3086 Views
    Last post by ZombieKnight
  • [closed] How wesnoth.set_variable works?
    by ZombieKnight »
    1 Replies
    1549 Views
    Last post by Celtic_Minstrel
  • [solved] GUI: textbox.state_focussed
    by white_haired_uncle »
    2 Replies
    1827 Views
    Last post by Celtic_Minstrel
  • GUI: getting started with tree_view
    by white_haired_uncle »
    6 Replies
    2400 Views
    Last post by gfgtdf
  • [solved] GUI: slider max/min labels
    by white_haired_uncle »
    2 Replies
    1746 Views
    Last post by white_haired_uncle
  • GUI: definitions
    by white_haired_uncle »
    2 Replies
    1450 Views
    Last post by white_haired_uncle
  • [solved] GUI: dynamic return values
    by white_haired_uncle »
    20 Replies
    4139 Views
    Last post by Celtic_Minstrel
  • [solved] GUI: Embedded listboxes
    by white_haired_uncle »
    13 Replies
    1363 Views
    Last post by Celtic_Minstrel
  • options with boxes
    by hermestrismi »
    16 Replies
    2879 Views
    Last post by hermestrismi
  • creating addons units: basic wesnoth creating units guide: unit id
    by needmoreplayers »
    3 Replies
    2669 Views
    Last post by gnombat
  • Maintaining campgen
    by hermestrismi »
    6 Replies
    7710 Views
    Last post by hermestrismi
  • [Solved] Accessing [store_gold], etc, directly
    by white_haired_uncle »
    8 Replies
    3948 Views
    Last post by Celtic_Minstrel
  • [Solved] Applying a filter in a tag
    by white_haired_uncle »
    2 Replies
    3271 Views
    Last post by white_haired_uncle
  • Using Lua to add and remove abilities
    by Lord-Knightmare »
    9 Replies
    4869 Views
    Last post by Lord-Knightmare
  • Change a lua code to support lists
    by Toranks »
    6 Replies
    4252 Views
    Last post by gnombat
  • Hide HP-XP-overlays with lua
    by Toranks »
    9 Replies
    4506 Views
    Last post by Toranks
  • wesnoth.get_units with radius
    by WhiteWolf »
    4 Replies
    3918 Views
    Last post by Celtic_Minstrel
  • Where is documentation for wesnoth.map.filter?
    by dwarftough »
    4 Replies
    3940 Views
    Last post by Celtic_Minstrel
  • [SOLVED] Mofidying the default GUI text for UMC
    by Inkerrio »
    4 Replies
    4202 Views
    Last post by Toranks
  • Shroud is Slow
    by SoftSilkLionMilk »
    4 Replies
    8804 Views
    Last post by Celtic_Minstrel
  • Wesnoth Lua Pack: Development Thread
    by melinath »
    114 Replies
    975425 Views
    Last post by egallager
  • How to use --unsafe-scripts?
    by dwarftough »
    3 Replies
    4467 Views
    Last post by Celtic_Minstrel
  • problem with lua learning
    by hermestrismi »
    5 Replies
    4032 Views
    Last post by hermestrismi
  • luacheck tutorial
    by vghetto »
    1 Replies
    3956 Views
    Last post by Pentarctagon
  • Lua versus WML?
    by shevegen »
    3 Replies
    4647 Views
    Last post by Celtic_Minstrel
  • DiD-inspired Lua code for skipping moves and delays on dialog skip
    by Jarom »
    0 Replies
    5231 Views
    Last post by Jarom
  • Can we now assume all clients in MP have the same units loaded?
    by Luther »
    7 Replies
    5459 Views
    Last post by Pentarctagon
  • Mod to Random Units
    by bil »
    7 Replies
    4729 Views
    Last post by bil
  • Utter lua consufion
    by Spannerbag »
    3 Replies
    4320 Views
    Last post by Spannerbag
New Topic

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum