Lua Labs

Discussion of Lua and LuaWML support, development, and ideas.

Moderator: Forum Moderators

New Topic
  • Announcements
    Replies
    Views
    Last post
  • Topics
    Replies
    Views
    Last post
  • [closed] Where is current attack weapon stored/how it's marked?
    by ZombieKnight »
    18 Replies
    3054 Views
    Last post by ZombieKnight
  • How wesnoth.set_variable works?
    by ZombieKnight »
    1 Replies
    1533 Views
    Last post by Celtic_Minstrel
  • [solved] GUI: textbox.state_focussed
    by white_haired_uncle »
    2 Replies
    1809 Views
    Last post by Celtic_Minstrel
  • GUI: getting started with tree_view
    by white_haired_uncle »
    6 Replies
    2377 Views
    Last post by gfgtdf
  • [solved] GUI: slider max/min labels
    by white_haired_uncle »
    2 Replies
    1735 Views
    Last post by white_haired_uncle
  • GUI: definitions
    by white_haired_uncle »
    2 Replies
    1447 Views
    Last post by white_haired_uncle
  • [solved] GUI: dynamic return values
    by white_haired_uncle »
    20 Replies
    4115 Views
    Last post by Celtic_Minstrel
  • [solved] GUI: Embedded listboxes
    by white_haired_uncle »
    13 Replies
    1353 Views
    Last post by Celtic_Minstrel
  • options with boxes
    by hermestrismi »
    16 Replies
    2851 Views
    Last post by hermestrismi
  • creating addons units: basic wesnoth creating units guide: unit id
    by needmoreplayers »
    3 Replies
    2595 Views
    Last post by gnombat
  • Maintaining campgen
    by hermestrismi »
    6 Replies
    7057 Views
    Last post by hermestrismi
  • [Solved] Accessing [store_gold], etc, directly
    by white_haired_uncle »
    8 Replies
    3752 Views
    Last post by Celtic_Minstrel
  • [Solved] Applying a filter in a tag
    by white_haired_uncle »
    2 Replies
    3081 Views
    Last post by white_haired_uncle
  • Using Lua to add and remove abilities
    by Lord-Knightmare »
    9 Replies
    4485 Views
    Last post by Lord-Knightmare
  • Change a lua code to support lists
    by Toranks »
    6 Replies
    4046 Views
    Last post by gnombat
  • Hide HP-XP-overlays with lua
    by Toranks »
    9 Replies
    4231 Views
    Last post by Toranks
  • wesnoth.get_units with radius
    by WhiteWolf »
    4 Replies
    3723 Views
    Last post by Celtic_Minstrel
  • Where is documentation for wesnoth.map.filter?
    by dwarftough »
    4 Replies
    3744 Views
    Last post by Celtic_Minstrel
  • [SOLVED] Mofidying the default GUI text for UMC
    by Inkerrio »
    4 Replies
    3916 Views
    Last post by Toranks
  • Shroud is Slow
    by SoftSilkLionMilk »
    4 Replies
    8402 Views
    Last post by Celtic_Minstrel
  • Wesnoth Lua Pack: Development Thread
    by melinath »
    114 Replies
    933559 Views
    Last post by egallager
  • How to use --unsafe-scripts?
    by dwarftough »
    3 Replies
    4032 Views
    Last post by Celtic_Minstrel
  • problem with lua learning
    by hermestrismi »
    5 Replies
    3839 Views
    Last post by hermestrismi
  • luacheck tutorial
    by vghetto »
    1 Replies
    3692 Views
    Last post by Pentarctagon
  • Lua versus WML?
    by shevegen »
    3 Replies
    4315 Views
    Last post by Celtic_Minstrel
  • DiD-inspired Lua code for skipping moves and delays on dialog skip
    by Jarom »
    0 Replies
    4292 Views
    Last post by Jarom
  • Can we now assume all clients in MP have the same units loaded?
    by Luther »
    7 Replies
    4834 Views
    Last post by Pentarctagon
  • Mod to Random Units
    by bil »
    7 Replies
    4440 Views
    Last post by bil
  • Utter lua consufion
    by Spannerbag »
    3 Replies
    4062 Views
    Last post by Spannerbag
  • Laststrike attack special
    by Spannerbag »
    2 Replies
    4217 Views
    Last post by Spannerbag
New Topic

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum