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  • [closed] Where is current attack weapon stored/how it's marked?
    by ZombieKnight »
    18 Replies
    3077 Views
    Last post by ZombieKnight
  • How wesnoth.set_variable works?
    by ZombieKnight »
    1 Replies
    1547 Views
    Last post by Celtic_Minstrel
  • [solved] GUI: textbox.state_focussed
    by white_haired_uncle »
    2 Replies
    1824 Views
    Last post by Celtic_Minstrel
  • GUI: getting started with tree_view
    by white_haired_uncle »
    6 Replies
    2391 Views
    Last post by gfgtdf
  • [solved] GUI: slider max/min labels
    by white_haired_uncle »
    2 Replies
    1742 Views
    Last post by white_haired_uncle
  • GUI: definitions
    by white_haired_uncle »
    2 Replies
    1447 Views
    Last post by white_haired_uncle
  • [solved] GUI: dynamic return values
    by white_haired_uncle »
    20 Replies
    4131 Views
    Last post by Celtic_Minstrel
  • [solved] GUI: Embedded listboxes
    by white_haired_uncle »
    13 Replies
    1357 Views
    Last post by Celtic_Minstrel
  • options with boxes
    by hermestrismi »
    16 Replies
    2856 Views
    Last post by hermestrismi
  • creating addons units: basic wesnoth creating units guide: unit id
    by needmoreplayers »
    3 Replies
    2608 Views
    Last post by gnombat
  • Maintaining campgen
    by hermestrismi »
    6 Replies
    7197 Views
    Last post by hermestrismi
  • [Solved] Accessing [store_gold], etc, directly
    by white_haired_uncle »
    8 Replies
    3811 Views
    Last post by Celtic_Minstrel
  • [Solved] Applying a filter in a tag
    by white_haired_uncle »
    2 Replies
    3112 Views
    Last post by white_haired_uncle
  • Using Lua to add and remove abilities
    by Lord-Knightmare »
    9 Replies
    4571 Views
    Last post by Lord-Knightmare
  • Change a lua code to support lists
    by Toranks »
    6 Replies
    4085 Views
    Last post by gnombat
  • Hide HP-XP-overlays with lua
    by Toranks »
    9 Replies
    4316 Views
    Last post by Toranks
  • wesnoth.get_units with radius
    by WhiteWolf »
    4 Replies
    3773 Views
    Last post by Celtic_Minstrel
  • Where is documentation for wesnoth.map.filter?
    by dwarftough »
    4 Replies
    3788 Views
    Last post by Celtic_Minstrel
  • [SOLVED] Mofidying the default GUI text for UMC
    by Inkerrio »
    4 Replies
    4003 Views
    Last post by Toranks
  • Shroud is Slow
    by SoftSilkLionMilk »
    4 Replies
    8528 Views
    Last post by Celtic_Minstrel
  • Wesnoth Lua Pack: Development Thread
    by melinath »
    114 Replies
    947722 Views
    Last post by egallager
  • How to use --unsafe-scripts?
    by dwarftough »
    3 Replies
    4163 Views
    Last post by Celtic_Minstrel
  • problem with lua learning
    by hermestrismi »
    5 Replies
    3883 Views
    Last post by hermestrismi
  • luacheck tutorial
    by vghetto »
    1 Replies
    3761 Views
    Last post by Pentarctagon
  • Lua versus WML?
    by shevegen »
    3 Replies
    4405 Views
    Last post by Celtic_Minstrel
  • DiD-inspired Lua code for skipping moves and delays on dialog skip
    by Jarom »
    0 Replies
    4647 Views
    Last post by Jarom
  • Can we now assume all clients in MP have the same units loaded?
    by Luther »
    7 Replies
    5058 Views
    Last post by Pentarctagon
  • Mod to Random Units
    by bil »
    7 Replies
    4525 Views
    Last post by bil
  • Utter lua consufion
    by Spannerbag »
    3 Replies
    4124 Views
    Last post by Spannerbag
  • Laststrike attack special
    by Spannerbag »
    2 Replies
    4360 Views
    Last post by Spannerbag
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