Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
4 portraits (3 are variations of a character)
4 story screens...
After two and a half years of development and thousands of commits made by dozens of contributors, the Battle for Wesnoth development team is proud to announce the availability of version 1.18.0 on...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
As mentioned in the Wesnoth 1.14.4 release announcement, all previous Wesnoth versions including Lua scripting support are affected by a security vulnerability which potentially allows a malicious party to execute arbitrary code through the Lua engine by using specially-crafted code in...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Changed experience gauge, search works with coordinates, weapon type tooltips, many multiplayer improvements, pre-named villages and other terrain features as well as empty castles on random maps, AI improvements including better grouping, unit and scenario...
To try to prevent too many people bugging the developers for an OS X version of Wesnoth, I'm linking to scott's compilation of the source code. Thanks scott for compiling the code for OS X, so far I haven't found any bugs in his build. The build is just the application, no editor or documentation,...
Better late than never (As always)! The following links will take you to a Mandrake 10 backport of the cooker/contrib SRPMS. All of the real credit goes to 'Misc' who actually packages the Mandrake RPM.
Yann, mister Yann, do you see gettext coming?
New tutorial, new era for multiplayer, new units, user interface improvements, graphics improvements, multiplayer improvements and unit balancing. Scenario balancing for 'Son of...
I didn't realize until now that there was a copy of 0.8.1 for OS X on the forums. I wanted to poste here just in case there are other mac users like me who likewise didn't realize a mac version of 0.8.1 was available.
I'd like to thank scott for compiling the code while Sithrandel was unavailable....
I have finished compiling and testing the Exigency Community Multiplayer Mappack!
Available in both structured zip and structured Tar.gz, it can be installed just by unzipping to the wesnoth directory on Windows and on Linux. On Mac OS, i just have no idea...
Thanks to everyone who submitted...
when I play 'Plunging into the darkness' the 'End Turn' button in the right lower corner is invisible, until I move the pointer above it. It will then stay visible until the pointer touches a unit.
Since this is the first level where I see this behaviour, I think it is a bug and not a feature...
What do you want me to say, everyone knows that rabbits can't speak!
Bugfixes. Help browser and user interface improvements, Multiplayer improvements: chat log, allowed spaces in usernames, three new multiplayer maps. Hungarian translation updated, scenario...
I believe I saw units that were partially in the water, you know legs in the water torso above. But I just played (7.10) a multiplayer with the dragons and they just walk over water, I didn't test it with other units but I liked the effect and I didn't see it anymore.
Main focus is on fixing bugs that teased 0.7.9, but again this alone was not enough for us: help browser, tabbed preferences dialog. 6 new units, unit balancing. 2 new scenarios, scenario balancing. Graphics improvements, AI...
Compiling requires now SDL >= 1.2.7. New campaign: The Eastern Invasion (Loyalists, 15 scenarios). 15 new units, unit balancing, user interface improvements, graphics improvements, AI improvements, editor improvements, scenario balancing, french and dutch...
* Implemented Open Recent menu
* Implemented Revert file
* Implemented character death message export
* Fixed character death action menu
* Implemented character death action export
* Removed next scenario (defeat) which should never have been...
I am wondering when the next version will be released, i looked at the changelog and its huge. I am guessing that it will be released when all of the units and campaigns are adjusted to the new AI?
I couldn't overlook the encampment, whoever polished it so that it is tileable good stuff!
New scenarios: 'Son of the Black Eye - Saving Inarix' and 'The Dark Hordes - A New Chance'. 'Wesbowl' and 'King of the Hill' multiplayer scenarios. Lizardman renamed to Saurian and their regeneration replaced with skirmish. New units: Elvish Rider, Saurian...
I've worked out how to script InnoSetup to run automatically at certain times.
This leads to the potential of me writing a script which will automagically compile and upload a CVS snapshot for Windows every night. Would people be interested in such a thing?
OK... here is another attempt at a build of Mac 0.7.6 which will work for both 10.2.8 and 10.3.3
This is just the basic game + campaign editor rebuilt with the end of April Dev Tools (took a while to download the 700Mb). It has actually built against the 10.2.8 libraries, but will it run???
Many bugs fixed. Many map editor improvements. Multiplayer improvements: observers see perspective of active player, observers can talk, game creator can chat while setting up game, players can chat with other game members while waiting for game to start, random...
We had crafted 0.7.4 but ftp troubles prevented us releasing, while we were playing with 0.7.4 we found serious bugs and therefore 0.7.4 never got officially released.
Changes since 0.7.3: Many bug fixes.Lizardmen have joined Northeners. AI improvements, 9th...
I saw a bug #8625 about keyboard input, and I wanted to let you know that with yesterday's CVS recruiting with Ctr-alt-r does not work. I did change the shortcut to the old ctrl-shift-r and that does work (work around).
I also had a seg fault, didn't reproduce. Is there anything I can send to you...
Is it worth of updating? Well - user interface improvements, Dwarvish Thunderguard, Iron Mauler, Soulless, Woses (Tree Folk), new scenario to Heir to the Throne campaign, ally messaging in chat, experience multiplier for multiplayer games. 'Default', 'Classic'...
I've just finished the Black Flag level in the orc campaign, and I get this error message when trying to load the next level. It's been happening in my CVS version since about 0.7.1, when I first reached the level.
Warning : This release was forged right after I had awaken, before I had to get to work and just before Dave went to bed - but as we are superior beings we can make quality release even in such conditions *grin*
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